CE Large aberration ( aquatic)
Init +3; Senses darkvision 60 ft.; Perception +12
Speed 30 ft., swim 60 ft.
Str 20, Dex 9, Con 16, Int 13, Wis 14, Cha 15
The trench newt’s dark form is difficult to pick out except in the brightest light. In areas of normal light, attacks targeting the trench newt suffer a 20% miss chance. This increases to a 50% miss chance in areas of dim light (instead of the normal 20% miss chance).
The trench newt has numerous feeler tentacles that it extends into nearby squares, impeding the movement of its foes. Enemies of the trench newt treat its threatened area as difficult terrain.
Environment any aquatic
Organization solitary, pair, or clutch (3–6)
Trench newts are hideous creatures warped by centuries of life at the bottom of the ocean’s deepest trenches (hence their name). While, thankfully, they usually stay far from land, occasionally overzealous fishermen will unwittingly deplete a trench newt’s hunting ground and cause it to reach further out for prey, sometime even venturing into ports. Some remoter port towns actually welcome this, trading humanoid sacrifices to a trench newt for the use of its corrupt connection to the gods, its commune spell-like ability, to gain divine wisdom. No one is sure why trench newts are able to communicate with the gods, though some say they made a pact with an archaic god of secrets and then had the god killed.This monster was originally published on Rocks Fall, Everyone Dies (originally located at http://www.rocksfallblog.com/2009/10/new-monster-trench-newt.html but link is dead as of 03/12 .)