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Tentacled Horror




Four tentacles emerge from the torso of this massive misshapen creature. Above these are a tooth-encrusted maw and a glaring red eye. At the top of the creature is a glistening black horn.

Tentacled Horror CR 10

XP 9,600
CE Huge aberration
Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +21
Aura insanity (sight, DC 23)

DEFENSE

AC 22, touch 8, flat-footed 22 (+14 natural, -2 size)
hp 142 (15d8+75); regeneration 5 (cold or fire)
Fort +10, Ref +7, Will +14
Defensive Abilities horn; Resist acid 10; SR 21

OFFENSE

Speed 30 ft.
Melee 4 tentacles +16 (1d8+7/19-20 plus grab), bite +16 (3d6+7)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d8+7)

STATISTICS

Str 24, Dex 10, Con 21, Int 14, Wis 16, Cha 18
Base Atk +11; CMB +20 (+24 grapple); CMD 30 (can’t be tripped)
Feats Ability Focus (aura of insanity), Blind-Fight, Cleave, Critical Focus, Improved Critical (tentacle), Iron Will, Lightning Reflexes, Power Attack
Skills Bluff +19, Intimidate +22, Knowledge (arcana) +20, Knowledge (dungeoneering) +17, Perception +21, Sense Motive +18
Languages Aklo, Goblin, Undercommon

SPECIAL ABILITIES

Aura of Insanity (Su)

Creatures with less than 6 HD that view a tentacled horror must make a DC 23 Will save or be affected as if by an insanity spell (caster level 12th). Creatures of 2 HD or less are not only driven mad but are also compelled to worship the tentacled horror as a god (as if affected by a charm person spell, caster level 12th). Only a restoration, greater restoration, miracle, or wish spell can restore the mind of one driven insane by a tentacled horror. The save DC is Charisma-based and includes +2 for its Ability Focus feat.

Horn (Su)

The source of a tentacled horror’s power is its horn. If a tentacled horror’s horn is removed, it loses its regeneration ability and suffers a -6 penalty to Strength and Constitution until the horn is reattached. The horn is AC 20, hardness 10, and has 20 hit points. A tentacled horror’s horn cannot be removed unless it is helpless. It takes a successful DC 40 Strength or 10 points of damage to the horn to remove a tentacled horror’s horn.

ECOLOGY

Environment underground
Organization solitary
Treasure standard

Ancient and evil, a tentacled horror is a monstrosity from the unknown depths of the earth. This monster is most often found inhabiting dungeons or ruins far from the reaches of civilization.

Tentacled horrors are egotistical and lazy creatures, and put themselves above all others they encounter. Often, a tentacled horror that finds its way into a subterranean society will attempt to set itself up as a god. Lesser creatures such as goblins often accept this false god and bring it sacrifices of living victims. Once ensconced as ruler-deity, a tentacled horror is content to remain in one place to be cared for by its subjects. A tentacled horror that has been in power for some time will be surrounded by a pool of its own slime and the scattered bones of its victims.

Exuding a foul oily slime wherever it goes, a tentacled horror has a powerful humanoid torso that ends in a thick slug-like foot. Sprouting from the torso are four whip-like tentacles tipped in cruel barbs. Most horrifying of all, however, is the face. A tentacled horror has a shapeless head with a single, huge, unblinking eye. The mouth of a tentacled horror is a yawning chasm of sharp teeth eager to sink into living flesh. Above the eye is a glistening black 2-foot long horn – the very source of the tentacled horror’s power.

A tentacled horror attacks first with its tentacles, ripping and tearing at its opponent with the sharp barbs at the tip. Any grappled opponent is immediately bitten.

Section 15: Copyright Notice

Tentacled Horror from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.