Tearjerker CR 1
Speed 20 ft., climb 20 ft.
Melee two +1 talons (1d4-2 slashing, 20/x3)
Blinding Stench (Ex)
Tearjerkers exude a toxic musk that stinks of bleach. This ability functions identically to the stench ability, save that a creature that fails its saving throw is blinded rather than nauseated for the effect’s duration. Already blind, or eyeless creatures are unaffected.
Devour the Eyes of the Soul (Su)
Tearjerkers eat the eyes of their victims before any other part of the anatomy. A creature whose eyes are devoured by a tearjerker remains permanently blinded even if returned to life by raise dead. It requires true resurrection, restoration or other powerful magic to restore sight to a creature slain by a tearjerker.
Environment any land or coastal
Organization solitary or packs of up to 2d6
A tearjerker is a foul, crablike monstrosity the size of a small dog. It’s long, jointed, brown and vermilion legs terminate in a body that consists almost solely of a massive, lidless eye suspended within a cage of muscle tissue and chitin. Tearjerker’s stink of bleach and salt, and take their name from the bloody tears the victims of their exhaled nerve-gas cry.
Tearjerkers are viscous ambush predators, preferring to kill pets, farm animals and children rather than face armed and capable adults. When a tearjerker fights, it attacks a single blinded foe to the exclusion of all else, killing that victim before moving on. Tearjerkers devour the eyes and facial tissue of their prey first, noisily slurping up blood and pulped optic tissue through suctioning mouths at the end of each leg.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field