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Sky Dreamer

This amorphous creature resembles a golden-hued jellyfish that floats through the air, fleshy tentacles dangling down in a line.

Sky Dreamer CR 8

XP 4,800
N Large aberration
Init +0; Senses blindsense 120 ft., darkvision 60 ft.; Perception +18

DEFENSE

AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 104 (11d8+55); regeneration 2 (acid)
Fort +8, Ref +5, Will +13
Defensive Abilities amorphous, lulling thoughts
Weaknesses ley line dependency

OFFENSE

Speed fly 40 ft. (good)
Melee 2 slams +13 (1d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+5), engulf (DC 20, 1d6 acid and paralysis)
Spell-Like Abilities (CL 11th; concentration +13)

3/daymental block (DC 14), synesthesia (DC 15)
1/dayid insinuation IV (DC 17)

STATISTICS

Str 21, Dex 11, Con 20, Int 8, Wis 18, Cha 15
Base Atk +8; CMB +14; CMD 24 (can’t be tripped)
Feats Combat Reflexes, Iron Will, Lightning Reflexes, Lunge, Power Attack, Weapon Focus (slam)
Skills Acrobatics +3, Fly +10, Perception +18, Perform (sing) +17, Stealth +5; Racial Modifiers +4 Perform (sing)
Languages Any 1; telepathy (touch)
SQ atavistic fury, sense ley line

SPECIAL ABILITIES

Atavistic Fury (Ex)

When a sky dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state. It gains a +2 bonus on attack rolls, melee damage rolls, and saving throws. In addition, its slam attack deals bludgeoning, piercing, and slashing damage, and its critical threat range becomes 18–20. While in this state of atavistic fury, a sky dreamer cannot use its spell-like abilities. This state lasts for 1 minute, after which the dreamer is fatigued for 1 hour.

Ley Line Dependency (Ex)

A sky dreamer takes 1 point of Wisdom damage for every day it spends more than a mile from a ley line. A dreamer whose Wisdom damage equals or exceeds its Wisdom score becomes permanently insane and enters a permanent state of atavistic fury.

Lulling Thoughts (Su)

The mind of a sky dreamer echoes with the songs of a planet’s ley lines, causing anyone who targets it with a thought-reading, mind control, or telepathic effect to become fascinated for 1d4+1 rounds (Will DC 17 negates). The save DC is Charisma-based.

Sense Ley Line (Ex)

A sky dreamer can always sense the direction of and distance to the nearest ley line.

ECOLOGY

Environment any sky
Organization solitary, pair, or flotilla (3–5)
Treasure none

According to the oral traditions of the jellyfish-like, spacefaring race, their kind sent a large convoy to colonize other worlds long ago. None of them ever returned or sent word of their success, and when a second flotilla set out to learn what had become of their kin, they found only the colonists’ feral descendants. These “dreamers” had become intimately attuned to their world’s dense network of ley lines, which lulled them into a persistent meditative trance. Anyone who attempts to make mental contact with them may find himself lulled into the same trance the dreamers experience. For the most part, the dreamers seem content merely to drift along the ley lines, but awakening them from the lines’ peaceful melodies spurs most dreamers into violent furies.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.