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Lustspawn

This hairless humanoid has a perfectly formed body in grotesque counterpoint to it’s hideous face and claws.

Lustspawn CR 2

XP 600
NE Medium aberration
Init +5; Senses darkvision 60 ft., sin-scent; Perception +6

DEFENSE

AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 16 (3d8+3)
Fort +2, Ref +2, Will +3
Immune mind-affecting effects; SR 13

OFFENSE

Speed 40 ft.
Melee 2 claws +3 (1d4+1), bite +3 (1d6+1 plus sinful bite)

TACTICS

During Combat Against a single foe, the lustspawn tries to take its enemy alive, bringing its victim back to the House of Lust to have its way with it before feeding on the still-living victim. Against multiple enemies, the lustspawn focuses its attacks on the character with the highest Charisma. Once an enemy falls, the lustspawn must make a DC 15 Will save or it immediately begins to feed on its fallen victim, automatically inflicting bite damage every round and ignoring other opponents for 1d4 rounds.

Morale The lustspawn flees back to the House of Lust if reduced to fewer than 8 hit points. If cornered there, it fights to the death.

STATISTICS

Str 13, Dex 13, Con 12, Int 10, Wis 11, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Intimidate +9, Perception +6, Stealth +7, Survival +6
Languages Common
SQ martial proficiency

SPECIAL ABILITIES

Martial Proficiency (Ex)

Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Sin-Scent (Su)

Sinspawn can smell the presence of creatures whose nature reflects the sinspawn’s sin. For example, lustspawn can scent creatures that are especially desirous or lustful, at the GM’s discretion.

Sinful Bite (Su)

A creature bitten by a lustspawn is overwhelmed with lust (DC 14 Will save negates). These unfettered impulses and emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered if it fails its saving throw. Additional failed saves increase the duration of this effect but do not increase its severity. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.

ECOLOGY

Environment any ruins
Organization solitary, pair, or cult (3–8)
Treasure standard

Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.

Section 15: Copyright Notice

Pathfinder Module: The Godsmouth Heresy. © 2010, Paizo Publishing, LLC; Author: Rob McCreary.