XP 76,800
CE Huge aberration (aquatic)
Init +11; Senses all-around vision, blindsight 30 ft., darkvision 60 ft., low-light vision, see invisibility; Perception +29
Aura frightful presence (30 ft., DC 26)
DEFENSE
AC* 31, touch 21, flat-footed* 18 (+12* Dex, +1 dodge, +10 natural, –2 size)
hp 250 (20d8+160); fast healing 10
Fort +14, Ref +17, Will +18
Defensive Abilities freedom of movement, improved evasion; DR 10/cold iron and lawful; Immune cold, charm effects, confusion and insanity effects; Resist acid 20, fire 20; SR 27
OFFENSE
Speed 30 ft., fly 60 ft. (good), swim 50 ft.
Melee 4 bites +25 (1d8+8/19–20 plus bleed), 4 tentacles +23 (1d6+4 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks bleed (1d6), constrict (1d6+8)
Spell-Like Abilities (CL 16th; concentration +22)
Constant—fly, freedom of movement, nondetection, see invisibility
At will—acid arrow, control water, fog cloud, Greater dispel magic, major image (DC 19)
3/day—black tentacles, charm monster (DC 20), insanity (DC 23), mirage arcana (DC 21), solid fog
1/day—control weather, power word stun, project image (DC 23), summon (level 8, 1 charybdis)
STATISTICS
Str 27, Dex 32, Con 27, Int 20, Wis 23, Cha 22
Base Atk +15; CMB +25 (+29 grapple); CMD 47 (can’t be tripped)
Feats Combat Reflexes, Dodge, Improved Critical (bite), Mobility, Multiattack, Power Attack, Vital Strike, Weapon Finesse, Weapon Focus (bite), Weapon Focus (tentacles)
Skills Acrobatics +34, Bluff +26, Fly* +35, Knowledge (nature)* +25, Perception +29, Sense Motive +26, Stealth +26, Swim +39, Use Magic Device +26
Languages Abyssal, Aquan, Common
SQ amphibious, change shape (1 humanoid form, alter self), undersized weapons* | Paizo Core This content is from the Paizo Core Rules. See here for more details.
* Editor's NoteThe AC value seems to be in error. A Dex score of 32 is a +11 modifier. The AC lists a modifier of +12. This leads to the AC and touch AC being 1 point too high. Should be AC 30, touch 20, flat-footed 18.
The fly skill and the knowledge (nature) skill seem to be off. With 20 points (max) invested in 9 skills, each should be maxed. Fly should be 20ranks+11dex+4maneuv+3class for a total of Fly +38. Knowledge should be 20ranks+5int+3class for a total of Knowledge (nature) +28.
GMs are encouraged to use these corrected values.
Additionally, the undersized weapon quality states that the creature uses weapons sized one category smaller than itself; however, the creature description states that this creature uses human-sized weapons if it fights with weapons, thus it uses weapons sized two categories smaller. |