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Rufidier

Rufidier CR 4

Unholy flames spread from the hooves, eyes, mane, and tail of this ebony stallion, flickering with an almost palpable evil and sense of dread.

XP 1,200
NE Large aberration (fire)
Init +7; Senses darkvision 60 ft., low-light vision, see in darkness; Perception +5

DEFENSE

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 32 (5d8+10) regeneration 2 (cold)
Fort +3, Ref +4, Will +5
Immune exhaustion, fatigue, fire
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft., climb 20 ft., swim 20 ft.
Melee 2 hooves +6 (1d4+1 plus 1d6 fire)
Space 10 ft.; Reach 5 ft.
Special Attacks explosive end, flame gouts (10-ft.-radius, 3d6 fire damage, Reflex DC 14 for half damage, once every 1d4 rounds)

TACTICS

During Combat A rufidier uses its flame gouts as often as possible, running past opponents unless an enemy is prone (at which point it attacks with both hooves).

Morale Rufidier flee when reduced to 8 hp or less.

STATISTICS

Str 12, Dex 16, Con 15, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Improved Initiative, Weapon Finesse, Weapon Focus (hooves)
Skills Climb +13, Intimidate +7, Perception +5, Survival +5, Swim +13; Racial Modifiers +4 Intimidate
SQ lavastrider, reinforced skeleton

SPECIAL ABILITIES

Explosive End (Ex)

When a rufidier dies, if it was currently able to make a flame gout special attack it explodes dealing 6d6 fire damage to creatures within a 20-ft.-radius (DC 17 Reflex save for half damage).

Flame Gouts (Ex)

The rufidier is constantly aflame and can engulf the world around it in fire. Once every 1d4 rounds a rufidier can spend a free action expelling flames that deals 3d6 fire damage to creatures and unattended objects within a 10-ft. radius. A DC 14 Reflex save reduces this damage to half.

Lavastrider (Ex)

A rufidier can walk atop lava as if it were solid ground. As a free action it can disable this ability to swim through lava like water.

Reinforced Skeleton (Ex)

Rufidier are made to be draft animals and their physical body’s design lends itself to carrying or dragging heavy objects. Treat a rufidier’s Strength score as 20 for determining its carrying capacity.

ECOLOGY

Environment underground
Organization solitary, pair, or herd (3-30)
Treasure standard

There are many ways the gitwerc twist and transform the souls of creatures, and each is a fate perhaps worse than what awaits below. One of the most common horrors wrought from the devil dwarves’ foul practices are rufidier, humanoids stretched and reformed into fiery quadrupeds owned by nobles and other elite members of their despicable society. Where on the surface you might find a prized steed or prestigious equine, in the lava-filled caverns of the gitwerc there are rufidier dragging barges across the molten rock, hauling materials up subterranean cliffsides, and serving as mounts for fierce warriors.

Rufidier stand 6 to 7 feet tall at the shoulder and weigh between 1,200 and 1,400 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson