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Roper

A huge eye opens in this conical creature's front, just above a toothy mouth. Long strands of fibrous material whip from its sides.
Roper
CR 12
XP 19,200
CE Large aberration
Init +5; Senses darkvision 60 ft., low-light vision; Perception +24
DEFENSE
AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
hp 162 (12d8+108)
Fort +13, Ref +5, Will +13
Immune electricity; Resist cold 10; SR 27
Weaknesses vulnerability to fire
OFFENSE
Speed 10 ft.
Melee bite +20 (4d8+18/19–20)
Ranged 6 strands +10 touch (1d6 Strength)
Space 10 ft.; Reach 10 ft.
Special Attacks pull (strand, 5 feet), strands
STATISTICS
Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12
Base Atk +9; CMB +22; CMD 33 (can't be tripped)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
Skills Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas); Racial Modifiers +8 Stealth in stony or icy areas
Languages Aklo, Undercommon

SPECIAL ABILITIES

Strands (Ex)

A roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A roper's attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage (a strand is AC 20). A creature struck by a strand is numbed and weakened by the strange material, and must make a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.
Image of Reaper Miniatures'  02658: Stone Lurker
Sculpted by Bob Olley, painted by Angela Imrie

See this Model at the Reaper Store



Feats

Silent as Stone
You move over stone with such natural poise that you are nearly noiseless. You are skilled in taking down a single foe in a party in absolute silence.
Prerequisite: Roper, Stealthy.
Benefit: You gain a +4 bonus to all Stealth checks in rocky environments and may use Stealth at no penalty while climbing. If you attack with your strands in the surprise round, you may automatically choke the victim and cover his mouth with a strand to quell any sound. If you hit with a strand in the surprise round, on your next turn make a Stealth check at –5 opposed by the Perception check of nearby creatures; if you succeed, you silently drag your opponent 10 feet toward you, and your target’s allies are unaware your target is missing (barring precautions or activities that would make this obvious, such as being tied together, your target carrying the only light source, your target speaking before the attack, and so on).

Stone Clinger
All ropers have a propensity for climbing, but some cling to rock like moss. You can even hang upside down from the ceiling of caverns or stone chambers appearing as stalactites. You can fall from a great height, piercing a victim below or crushing him flat.
Prerequisites: Roper.
Benefit: You gain a climb speed of 10 feet and all the benefits of having a climb speed (bonus to Climb checks, always able to take 10 on Climb checks, and so on). You may hang upside down indefinitely from the ceiling, and then fall on any creature passing below, dealing 2d6+6 crushing or piercing damage (your choice).

Dungeon Denizens Revisited. Copyright 2009, Paizo Publishing, LLC Authors Clinton Boomer, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan.