N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +10
hp 102 (12d8+48)
Fort +7, Ref +4, Will +8
DR 5/slashing or piercing; Immune disease
Melee 2 tentacles +15 (1d8+6 plus grab), bite +15 (1d6+6 plus disease)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d8+6 plus disease )
Before Combat A plaguebearer otyugh rarely hides itself, instead preferring to charge at any creature it perceives as a threat.
During Combat Plaguebearer otyughs attack as many different enemies as possible, hoping to spread their diseases.
Morale A plaguebearer otyugh is in far too much pain to recognize danger to its life and fights to the death.
Base Atk +9; CMB +16 (+20 grapple); CMD 26 (28 vs. trip)
Feats Ability Focus (disease), Iron Will , Power Attack , Skill Focus ( Perception ), Toughness, Weapon Focus (bite), Weapon Focus (tentacle)
Skills Perception +10, Stealth +5 (+13 in lair); Racial Modifiers +8 Stealth in lair
Environment any underground
Organization solitary, or with cluster (2-4) of otyughs caring for the plaguebearer
Considering where they live, otyughs make for natural disease carriers. Otyughs are immune to filth fever, the most common ailment for those visiting the sewers or swamps, and every otyugh is a carrier of the disease. Sometimes, however, an otyugh can become infected with so many ailments that it becomes a plaguebearer otyugh. These disgusting creatures are covered in lesions, boils, and rashes, and anyone in combat with them risks contracting a truly terrible sickness. Among their own kind, plaguebearers are regarded as prophets, and make proclamations (of dubious wisdom or veracity) to others of their kind, who accept these statements as truth. While other otyughs are smart enough to keep their distance,they often help to feed their stricken cousins and use them to punish those who intrude upon their domain.
Plaguebearer otyughs are in constant pain, leading many to believe they are in a sort of rage. Because they lack the proper appendages to sooth their wounds, these wretched creatures spend most of their time mindlessly bashing at anything that moves, desperate to distract themselves from the pain.