This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides. It’s mouth and tentacles ooze a strange substance.
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +10
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Speed 20 ft.
Melee bite +7 (1d8+4 plus 1d6 acid), 2 tentacles +3 (1d6+2 plus 1d6 acid plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2 plus 1d6 acid)
Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats Skill Focus (Perception), Toughness, Weapon Focus (tentacle)
Skills Perception +10, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
CONVERSION OF A VARIANT
Environment any underground
Organization solitary, pair, or cluster (3–4)
Otyughs that dwell in caustic environments, or those that dine on alchemical refuse, may develop the ability to secrete an acidic toxin through their hide.
Section 15: Copyright Notice – Pathfinder Chronicles: Dungeon Denizens Revisited
Pathfinder Chronicles: Dungeon Denizens Revisited
. Copyright 2009, Paizo Publishing, LLC; Authors: Clinton Boomer, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan.