This mutated, eyeless, heavily scaled orc holds a crude club in one arm, but her other arm is withered and useless.
AC 16, touch 9, flat-footed 15 (+4 armor, +1 Dex, +3 natural, –2 rage)
Str 28, Dex 12, Con 22, Int 6, Wis 11, Cha 4
Organization solitary, pair, band (3–8), or tribe (9–30)
Treasure NPC gear (potion of bull’s strength, potions of cure serious wounds , alchemist’s fire , +1 studded leather, mwk club, amulet of natural armor +1, other gear)
When long-term exposure to radiation or bizarre magical fields doesn’t result in a creature’s death, it might mutate the creature into a twisted version of itself. Some of these mutations can be advantageous, while others are unquestionably a hindrance. Mutants often band together into roving bands of loosely affiliated marauders, traveling the land in search of food, shelter, or whatever else motivates their fractured minds.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.