Neothelid CR 15
Speed 30 ft., fly 60 ft. (good)
Melee 4 tongues +21 (3d6+10/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon (50-ft. cone, 14d10 acid, Reflex DC 27 half, once every 1d4 rounds), mind thrust, psychic crush, swallow whole (2d6+10 plus 2d6 acid, AC 23, hp 23)
Spell-Like Abilities (CL 20th)
At will— detect thoughts (DC 17), charm monster (DC 19), clairvoyance/clairaudience, suggestion (DC 18), telekinesis (DC 20), teleport, poison (DC 19)
3/day—quickened suggestion (DC 18)
Base Atk +15; CMB +29 (+33 grapple); CMD 37 (can’t be tripped)
Feats Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (tongue), Improved Initiative, Improved Overrun, Iron Will, Power Attack, Quicken Spell-Like Ability ( suggestion)
Skills Bluff +25, Climb +33, Diplomacy +25, Fly –4, Intimidate +28, Knowledge (arcana) +26, Perception +25, Spellcraft +26
Languages Aklo, Terran, Undercommon; telepathy 100 ft.
Environment any underground
Organization solitary, pair, or cult (3–5 plus 4–12 charmed slaves of various races)
Dwelling only in the deepest reaches of the underworld, the immense neothelids once ruled empires in the depths, yet their numbers have been vastly reduced as other races have proven swifter to breed and adapt. Today, the neothelid is a legend, the subject of tales of horror among those few to have experienced the creature’s wrath in person and lived to tell about it.
Neothelids are served by all manner of strange worm-like creatures, minions they use to observe and wage war against their enemies. The neothelids themselves were spawned by even more horrific entities, ageless horrors from strange dimensions beyond the edge of known reality—the neothelids see themselves as the chosen agents of these malevolent forces, working to ready the world for their return.