Moon-Beast

This creature has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles.

Moon-Beast CR 11

XP 12,800
CE Large aberration
Init +7; Senses blindsight 90 ft.; Perception +21

DEFENSE

AC 25, touch 13, flat-footed 21 (+3 Dex, +1 dodge, +12 natural, -1 size)
hp 133 (14d8+70)
Fort +9, Ref +9, Will +15
Defensive Abilities amorphous; DR 10/piercing or slashing; Immune cold, gaze attacks, illusions, poison; Resist electricity 30; SR 22

OFFENSE

Speed 50 ft., climb 20 ft.; air walk
Melee 2 claws +15 (1d6+6), 4 tentacles +11 (1d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 tentacles, 1d6+9 plus Wisdom drain)
Spell-Like Abilities (CL 11th; concentration +18)

Constantair walk
At willdetect thoughts (DC 19)
3/daycharm monster (DC 20), dispel magic, dominate person (DC 22), shadow conjuration (DC 21), shadow evocation (DC 22), veil (DC 23)
1/dayconfusion (DC 21), major image (DC 20), mirage arcana (DC 22), plane shift (self only)

STATISTICS

Str 22, Dex 17, Con 20, Int 19, Wis 18, Cha 25
Base Atk +10; CMB +17; CMD 31
Feats Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon Focus (tentacle)
Skills Climb +14, Diplomacy +14, Intimidate +24, Knowledge (arcana) +11, Knowledge (planes) +18, Perception +21, Sense Motive +18, Spellcraft +21, Stealth +24, Use Magic Device +21; Racial Modifiers +8 Stealth
Languages Aklo (cannot speak); telepathy 300 ft.
SQ compression, no breath

SPECIAL ABILITIES

Wisdom Drain (Su)

A creature that takes rend damage from a moon-beast must succeed at a DC 22 Will save or take 1d4 points of Wisdom drain. A moon-beast heals 5 points of damage for each point of Wisdom it drains in this manner. If it drains a victim to 0 Wisdom, the moon-beast gains the effects of a heal spell. The save DC is Constitution-based.

ECOLOGY

Environment any land
Organization solitary, pair, or cabal (3-5)
Treasure double

Moon-beasts have no voice or eyes, yet they “see” more than most and can project their thoughts into the very minds of those they wish to communicate with. These monstrosities hail not from any physical moon, but rather from the shared satellite of all slumbering minds in the Dimension of Dream beyond the wall of sleep. Here, the moon-beasts raise stone cities on the oily shores of night-black seas found upon the dark side of the dreaming moon, from which they launch long, dark galleys crewed by not-quite-human slaves that sail through the void of space down to the seas of the Dimension of Dream to seek new slaves and stranger, more sinister wares.

Moon-beasts are slavers, first and foremost. They use their spell-like abilities to curb rebellion or to quickly gain minions, but much prefer using physical and mental regimens of torment and reconditioning to break the spirit of their captives. They often work with the denizens of Leng, a metaphysically nearby dimension of nightmare and madness, although as often as not these planar neighbors serve the moon-beasts merely as slaves.

Worshipers of ageless entities from beyond the stars, moon-beasts are often compelled to travel to the Material Plane for strange and frightening causes, not the least of which is gathering suitable sacrifices for their mysterious and demanding lords.

A moon-beast is 9 feet long and weighs 800 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top