Mannstirge

Mannstirge CR 3

This strange man-like creature is held aloft by small, leathery red wings and though it wears the tattered remains of clothing, it has lost any semblance of humanity—pincers are where hands should be and a long proboscis extrudes from the front of its face, framed by lanky gray hair.

XP 800
CN Medium aberration (chaotic)
Init +5; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
hp 22 (4d8+4)
Fort +2, Ref +6, Will +6
Defensive Abilities ferocity; Immune disease, poison

OFFENSE

Speed 30 ft.; fly 30 ft. (poor)
Melee 2 claws +7 (1d4-1 plus grab)
Special Attacks blood drain (1 Constitution), claw probisci, double drain

TACTICS

Before Combat Mannstirges have been known to track prey for weeks, sometimes even months, waiting to attack enemies at night when they are most vulnerable.

During Combat These creatures are cunning but single-minded, seeking to isolate targets before begining the slaughter. A mannstirge releases a creature after it has dealt 6 or more points of Constitution damage.

Morale Mannstirges wing off into the night when reduced to 10 hit points or less.

STATISTICS

Str 8, Dex 20, Con 13, Int 13, Wis 15, Cha 9
Base Atk +3; CMB +2 (+14 grapple); CMD 18 (26 vs. grapple)
Feats Dodge, Weapon Finesse
Skills Acrobatics +13, Fly +9, Perception +10, Stealth +13, Survival +10
Languages Common, Undercommon
SQ diseased (as a stirge), lycanthropic empathy (stirges)

SPECIAL ABILITIES

Claw Probosces (Ex)

When a mannstirge hits with one of its claw attacks, proboscis protrude from within its arms and bite into the target. The mannstirge loses its Dexterity bonus to AC and has an AC of 14, but gains a +8 racial bonus to maintain its grapple on a foe. A mannstirge that takes half its remaining hit points in damage automatically releases a grapple caused this way.

Double Drain (Ex)

A mannstirge that hits a creature with both claw attacks in the same turn deals double damage with its blood drain ability.

Sanguine Feast (Ex)

Mannstirges gain a +1 enhancement bonus to Constitution for every 2 Constitution damage dealt to creatures through its blood drain ability. This enhancement bonuses for 10 minutes.

ECOLOGY

Environment any (temperate and warm swamps)
Organization solitary
Treasure double

Few scholars have been brave enough to study mannstirges very closely, and those that do rarely survive. Fell predators of the night, the rumors and legends of their creation are myriad—some say that mannstirges are transformed stirges so fattened they cannot fly, while others claim that werewolves beset upon by swarms of the lesser creatures are transformed into flying monstrosities. Once a mannstirge finds a suitable territory in which to feed, it continues to attack prey there until killed or driven off from its lair.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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