Bestiary‎ > ‎Monster Listings‎ > ‎Aberrations‎ > ‎Lurking Ray‎ > ‎

Trapper

The stone floor ripples and shakes as a toothy, gnashing maw opens in its center, and then the edges of the room curl up and inward to reveal an underside of wriggling tendrils and fetid digestive juices.

Trapper CR 8

XP 4,800
N Huge aberration
Init
+5; Senses blindsense 10 ft., darkvision 60 ft., scent; Perception +25

DEFENSE

AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
hp
123 (13d8+65)
Fort
+10, Ref +5, Will +11
DR
10/piercing or slashing; Resist cold 10, fire 10
Weaknesses
light sensitivity

OFFENSE

Speed 10 ft., climb 5 ft., fly 40 ft. (poor)
Melee
slam +17 (3d6+15 plus grab)
Space
15 ft.; Reach 10 ft.
Special Attacks 
constrict (3d6+15), smother

STATISTICS

Str 30, Dex 12, Con 19, Int 14, Wis 17, Cha 13
Base Atk
+9; CMB +21 (+25 when grappling); CMD 32 (can’t be tripped)
Feats 
Blind-Fight, Combat Reflexes, Great Fortitude, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth), Toughness
Skills 
Climb +18, Fly +0, Knowledge (Dungeoneering) +15, Knowledge (Local) +15, Perception +25, Sense Motive +16, Sleight of Hand +14, Stealth +19 (+27 in rocky areas); Racial Modifiers +4 Stealth (+12 in rocky areas)
Languages
Aklo, Common, Undercommon


Editor's Note

Although not mentioned in the creature's special quality section, the core creature's description indicates this creature is amorphous and provides the following description:

Amorphous (Ex) Lurkers above and trappers are immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter their space without squeezing or one-eighth their space when squeezing.