Bestiary‎ > ‎Monster Listings‎ > ‎Aberrations‎ > ‎Lurking Ray‎ > ‎

Lurker Above

What looks at first like a stalactite unfurls into a shape like a manta ray, sailing silently downward with his rasp-like mouth wide.

Lurker Above CR 7

XP 3,200
N Huge aberration
Init
+5; Senses blindsense 10 ft., darkvision 60 ft., scent; Perception +13

DEFENSE

AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, –2 size)
hp
85 (10d8+40)
Fort
+7, Ref +4, Will +9
DR
10/piercing or slashing; Resist cold 10, fire 10
Weaknesses
light sensitivity

OFFENSE

Speed 10 ft., climb 5 ft., fly 40 ft. (poor)
Melee slam
+15 (3d6+15 plus grab)
Space
15 ft.; Reach 10 ft.
Special Attacks 
constrict (3d6+15), smother

STATISTICS

Str 30, Dex 12, Con 19, Int 2, Wis 15, Cha 9
Base Atk
+7; CMB +19 (+23 when grappling); CMD 30 (can’t be tripped)
Feats 
Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Skills 
Climb +18, Fly +0, Perception +13, Stealth +8 (+16 in rocky areas); Racial Modifiers +4 Stealth (+12 in rocky areas)
Languages
none

Editor's Notes

Although not mentioned in the creature's special quality section, the core creature's description indicates this creature is amorphous and provides the following description:

Amorphous (Ex) Lurkers above and trappers are immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter their space without squeezing or one-eighth their space when squeezing.