Bestiary‎ > ‎Monster Listings‎ > ‎Aberrations‎ > ‎Lurking Ray‎ > ‎

Executioner’s Hood

This bag-shaped creature is dark gray, with two darker splotches that look like eyeholes in a hood. Inside its opening, pale tentacles writhe and teeth coated in viscous slime gnash.

Executioner’s Hood CR 2

XP 600
N Tiny aberration
Init
+1; Senses blindsense 10 ft., darkvision 60 ft., scent; Perception +8

DEFENSE

AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp
11 (2d8+2)
Fort
+1, Ref +1, Will +4
Immune
sleep effects
Weaknesses
light sensitivity, vulnerability to alcohol

OFFENSE

Speed 10 ft., climb 5 ft.
Melee slam
+3 (1d4 plus grab)
Space
2-1/2 ft.; Reach 0 ft.
Special Attacks
engulf, constrict (1d4), strangle

STATISTICS

Str 10, Dex 12, Con 12, Int 3, Wis 13, Cha 10
Base Atk
+1; CMB +0 (+4 grapple); CMD 10 (can’t be tripped)
Feats 
Skill Focus (Perception)
Skills
Climb +8, Fly +5, Perception +8, Stealth +13
Languages
none

SPECIAL ABILITIES

Engulf (Ex)

Though it is a Tiny monster, the hood can drop onto the head of a Medium or smaller creature as a standard action. If the hood’s attack succeeds, it can immediately make a grapple check to grab its target and constrict. The hood’s crawling tendrils wrap themselves tightly around its victim, seeking entry into the creature’s ears, nose, and throat, making it difficult to remove. Any attacks against the hood deal half damage to the hood and to its grappled target inside.

Strangle (Ex)

A grappling executioner’s hood entirely covers its opponent’s head with an airtight grip. A creature that is grappled by the hood cannot speak or cast spells with verbal components and must hold its breath unless it doesn’t speak or breathe through its head.

Vulnerability to Alcohol (Ex)

Strong alcohol harms the hood. Every quart poured on it causes 1 point of damage. Four quarts of alcohol incapacitates it and forces it to release a grappled target.