AC 30, touch 5, flat-footed 30 (-1 Dex, +25 natural, -4 size)
Speed 30 ft., climb 20 ft., swim 40 ft.
During Combat He first uses his breath weapon on the largest concentration of PCs then moves in to engage them in melee. He will not pursue foes out of his chamber, but will chase foes up onto the rocky beach nearby.
Morale He fights to the death.
Str 43, Dex 8, Con 30, Int 5, Wis 7, Cha 7
It’s abhorrent form is as a result of a curse. A side effect, however, is that is has made him effectively immortal. He cannot die except through violence. This curse also constantly wracks him with pain and agony. He’s grown used to this torment, and is now immune to all pain-based effects, including symbols of pain.
Any creature struck by it’s claws becomes wracked with supernatural waves of pain—this is, in fact, the pain that it feels every second of his immortal life, transmitted into the bodies of those he savages with his talons. The pain inflicts 1d4 points of Strength damage. In addition, the victim must make a DC 30 Fortitude save to avoid suffering a –4 penalty on attack rolls, skill checks, and ability checks for as long as he suffers this Strength damage. The save DC is Constitution-based.
Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan