Jelly, Marsh, Jubilex-Touched

This transparent jellyfish-like being occasionally flickers with a weird green inner light that steadily flashes on and off.

Jubilex-Touched Marsh Jelly CR 11

XP 12,800
CE Large aberration (chaotic, evil, extraplanar)
Init +5; Senses darkvision 60 ft., scent; Perception +29

DEFENSE

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
hp 142 (15d8+75)
Fort +10, Ref +8, Will +10
DR 10/slashing or piercing and good; Resist acid 10, cold 10, fire 10; SR 22

OFFENSE

Speed 5 ft., fly 30 ft. (average)
Melee 4 tentacles +18 (1d8+7 plus 1d6 acid and poison)
Space 10 ft.; Reach 10 ft.
Special Attacks death throes, disorienting glow (DC 22), poison (DC 22)

STATISTICS

Str 24, Dex 12, Con 20, Int 10, Wis 12, Cha 10
Base Atk +11; CMB +19; CMD 30 (can’t be tripped)
Feats Alertness, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Stealthy, Weapon Focus (tentacle)
Skills Escape Artist +3, Fly +17, Intimidate +18, Perception +29, Sense Motive +3, Stealth +19
Languages telepathy 100 ft.

SPECIAL ABILITIES

Death Throes (Ex)

A Jubilex-touched marsh jelly deals 3d6 points of acid damage and 3d6 points of profane damage to anything within 10 feet when it is killed. A successful DC 22 Reflex save reduces the acid damage by half (but does not reduce the profane damage).

Disorienting Glow (Ex)

When a marsh jelly first takes damage, its body begins pulsating and flashing rapidly, emitting an eerie greenish glow. Creatures viewing a pulsating marsh jelly must succeed on a DC 22 Will save or be dazzled for 1d4 rounds. The save DC is Constitution-based.

Poison (Ex)

Tentacle–injury; save DC 22; frequency 1/ round for 4 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The save DC is Constitution-based.

ECOLOGY

Environment any (Abyss)
Organization solitary or globe (2-5)
Treasure standard

Jubilex-touched marsh jellies are advanced jellies that have been “blessed” by the Lord of the Underpits. They are found floating throughout the slime pits and bogs of his Abyssal plane. Jubilex sometimes sends these creatures to the material planes to aid his worshipers, avenge those who have wronged him, or to simply wreak as much havoc as possible.

A Jubilex-touched marsh jelly’s natural weapons are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Section 15: Copyright Notice

Jubilex-Touched Marsh Jelly from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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