This towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands.
XP 9,600 DEFENSE
AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size) OFFENSE
Speed 40 ft., climb 20 ft. STATISTICS
Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 11
On the Origins of Gugs“It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened Gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.” —H. P. Lovecraft, The Dream Quest of Unknown Kadath Gugs originate from the twisted imagination of H. P. Lovecraft. Bound within the depths of the Dreamlands as punishment for their blasphemous ways, the gugs prey upon the revolting ghasts of the underworld and the wandering minds of mortal dreamers. While you can find other Lovecraftian influences on Golarion in Pathfinder #4 and #6, Chaosium’s Dreamlands hardcover explores the land of ghouls and ghasts, dholes and nightgaunts in encyclopedic detail. Delve into the maddening world of Lovecraftian horror at chaosium.com. Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan |
* Editor's NoteBased on skill distribution, it seems that this monster is missing his class bonus to Knowledge (dungeoneering). This value should be +13. GMs are encouraged to use this revised value. Family TiesSome bloodthirsty gugs gain awful powers as gifts from their alien patrons. These monsters are known as Gug Savants. Gugs in GolarionDeep beneath the surface of Golarion where the unclean children of the Darklands sleep, the gugs dwell in festering vaults and bottomless pits. Banished to the Darklands in an age long past, this savage race of flesh-hungry creatures celebrates grotesque rites of carnal slaughter, praising foul deities beyond the knowledge of the world above. Gugs typically stand 16 feet tall, though they often crouch in the constricted tunnels of their eternally dark underworld. They are completely covered in coarse, dark fur, constantly matted with filth, excrement, and the remains of past meals. Each arm splits at the elbow into a pair of fully articulated and functional forearms ending in claw-tipped, four-fingered paws. Ecology The alien morphology of gugs suggests they do not originate from Golarion, but rather some distant elsewhere. Despite their origins, these giants of the Darklands have dwelt in their rancid subterranean realms for countless generations, establishing themselves in the deepest nooks and pits of the world. They are so well adapted to these terrifying depths that their bone structure tends toward flexibility and strange joints, allowing them to squeeze through much smaller spaces than would be expected of a creature of their size. Gugs have a voracious appetite and, as a result, are almost always hungry. They favor flesh—especially that of sentient creatures—but primarily subsist on barely palatable fungi, slimes, and molds that grow below the surface. Rare among most predators, gugs don’t seem to mind consuming undead creatures, savoring the flesh of such profane prey just as they would any other meal. The only exception to this comes in the case of ghouls, for which the Darklands giants harbor an inexplicable fear. In times of poor hunting, they are not above chewing on rocks to assuage their hunger pangs, and one of the first signs of gugs nearby are teeth marks high on stalagmites and other rock formations. Habitat & Society It is thought that Rovagug first discovered the gugs and brought them to Golarion from some dreamlike other realm. In fact, some sages speculate that Rovagug freed the gugs from a lengthy imprisonment in their native lands by boring hidden tunnels between there and the dark ways of Golarion. Whether this is true or not, gugs revere the Rough Beast in addition to a pantheon of weird and bloodthirsty deities rarely named beyond the ravenous savages’ dark rites. Gugs typically live in small, nomadic groups due to the scarcity of food and resources. Near water and stable sources of food these bands can grow larger and more sedentary, but the insatiability of gug appetites typically depletes even the most fertile caverns or forested underground vaults in a matter of months. In rare cases, gugs have been found inhabiting vast underground cities of profane dimensions. Constructed from stones of impossible size, these gug-cities seem completely beyond the ability of the subterranean terrors to construct, yet the split-faced giants claim them as their own. While some sages accredit these terrifying architectural marvels to the abilities of some hypothetical, more civilized gug ancestor, others suspect they rose at the hands of an elder race wiped out by the gugs. Still others fear the power of the gugs’ horrific deities and wonder if these gigantic works might be divine gifts, along with who knows what other unfathomable boons. Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan |
Environment any underground
Organization solitary, pair, or camp (3–10)
Treasure standard
Gugs are inhuman monstrosities that dwell in the deep places of the world. Whether they were banished to the dark lands by ancient gods or the light-loving races they terrorized, or perhaps were brought to the deep realms by dark powers from some even more inhuman nightmare realm, is unknown, but gugs are loathed by other races for their carnal rites of slaughter.
Gugs are 16 feet tall and weigh nearly 2,000 pounds, but they move with an eerie, unnatural gait as though their limbs contained far too many joints. They can contort and distend their limbs for greater reach or to wriggle easily through impossibly Small passages. Gugs may cling for long hours to cave walls or just within dark side-caverns, lying in wait for prey to stumble too close. Their senses are keen, however, and their joy in the bloody hunt is considerable and gugs who catch the scent of blood may stalk their prey for long days, even venturing at times beyond their caves to dare the bright lands of the surface in search of tasty meat to drag back for their horrific sacrifices.
Gugs are savage fighters when driven by a strong leader, but on their own may flee if brought to fewer than half their hit points, carrying off fresh meat for later feasting if they are able. They can subsist on fungi, slimes, and molds as well as carrion and even undead flesh—particularly that of ghouls.