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Gug

This towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands.

Gug
CR 10

XP 9,600
CE Large aberration
Init
+1; Senses darkvision 60 ft.; Perception +27

DEFENSE

AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp
127 (15d8+60)
Fort
+9, Ref +6, Will +12
Immune
disease, poison

OFFENSE

Speed 40 ft., climb 20 ft.
Melee
bite +17 (1d8+7), 4 claws +17 (1d6+7)
Space
10 ft.; Reach 15 ft.
Special Attacks
rend (2 claws, 1d6+10)

STATISTICS

Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 11
Base Atk
+11; CMB +19; CMD 30
Feats
Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
Skills
Climb +15, Escape Artist +13, Knowledge (dungeoneering) +10*, Perception +27, Stealth +15, Survival +21; Racial Modifiers +8 Climb, +4 Escape Artist
Languages
Undercommon
SQ
compression

On the Origins of Gugs

“It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened Gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.”
—H. P. Lovecraft, The Dream Quest of Unknown Kadath

Gugs originate from the twisted imagination of H. P. Lovecraft. Bound within the depths of the Dreamlands as punishment for their blasphemous ways, the gugs prey upon the revolting ghasts of the underworld and the wandering minds of mortal dreamers. While you can find other Lovecraftian influences on Golarion in Pathfinder #4 and #6, Chaosium’s Dreamlands hardcover explores the land of ghouls and ghasts, dholes and nightgaunts in encyclopedic detail. Delve into the maddening world of Lovecraftian horror at chaosium.com.

Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan

* Editor's Note

Based on skill distribution, it seems that this monster is missing his class bonus to Knowledge (dungeoneering). This value should be +13. GMs are encouraged to use this revised value.

Family Ties

Some bloodthirsty gugs gain awful powers as gifts from their alien patrons. These monsters are known as Gug Savants.

Gugs in Golarion

Deep beneath the surface of Golarion where the unclean children of the Darklands sleep, the gugs dwell in festering vaults and bottomless pits. Banished to the Darklands in an age long past, this savage race of flesh-hungry creatures celebrates grotesque rites of carnal slaughter, praising foul deities beyond the knowledge of the world above.

Gugs typically stand 16 feet tall, though they often crouch in the constricted tunnels of their eternally dark underworld. They are completely covered in coarse, dark fur, constantly matted with filth, excrement, and the remains of past meals. Each arm splits at the elbow into a pair of fully articulated and functional forearms ending in claw-tipped, four-fingered paws.

Ecology
The alien morphology of gugs suggests they do not originate from Golarion, but rather some distant elsewhere. Despite their origins, these giants of the Darklands have dwelt in their rancid subterranean realms for countless generations, establishing themselves in the deepest nooks and pits of the world. They are so well adapted to these terrifying depths that their bone structure tends toward flexibility and strange joints, allowing them to squeeze through much smaller spaces than would be expected of a creature of their size.

Gugs have a voracious appetite and, as a result, are almost always hungry. They favor flesh—especially that of sentient creatures—but primarily subsist on barely palatable fungi, slimes, and molds that grow below the surface. Rare among most predators, gugs don’t seem to mind consuming undead creatures, savoring the flesh of such profane prey just as they would any other meal. The only exception to this comes in the case of ghouls, for which the Darklands giants harbor an inexplicable fear. In times of poor hunting, they are not above chewing on rocks to assuage their hunger pangs, and one of the first signs of gugs nearby are teeth marks high on stalagmites and other rock formations.

Habitat & Society
It is thought that Rovagug first discovered the gugs and brought them to Golarion from some dreamlike other realm. In fact, some sages speculate that Rovagug freed the gugs from a lengthy imprisonment in their native lands by boring hidden tunnels between there and the dark ways of Golarion. Whether this is true or not, gugs revere the Rough Beast in addition to a pantheon of weird and bloodthirsty deities rarely named beyond the ravenous savages’ dark rites.

Gugs typically live in small, nomadic groups due to the scarcity of food and resources. Near water and stable sources of food these bands can grow larger and more sedentary, but the insatiability of gug appetites typically depletes even the most fertile caverns or forested underground vaults in a matter of months. In rare cases, gugs have been found inhabiting vast underground cities of profane dimensions. Constructed from stones of impossible size, these gug-cities seem completely beyond the ability of the subterranean terrors to construct, yet the split-faced giants claim them as their own. While some sages accredit these terrifying architectural marvels to the abilities of some hypothetical, more civilized gug ancestor, others suspect they rose at the hands of an elder race wiped out by the gugs. Still others fear the power of the gugs’ horrific deities and wonder if these gigantic works might be divine gifts, along with who knows what other unfathomable boons.

Pathfinder 11: Skeletons of Scarwall. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan