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Gibbering Orb, Lesser

These hideous masses of floating flesh appear to be covered with staring eyes and hungry mouths. The lesser gibbering orb is a pulsing mass of sickly greyish-green flesh, roughly 8 ft. in diameter. The orb seems to fly in starts and fits, but this is a ruse, for the creature is nimble for its bulk. It may be a distant cousin to the eye of the deep or similarly-orbed entities.

Lesser Gibbering Orb CR 11

XP 12,800
CE Large aberration
Init +7; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 91 (14d8+42)
Fort +7; Ref +7; Will +13
Defensive Abilities all-around vision; Immune critical hits, flanking; SR 21

OFFENSE

Speed 5 ft., fly 30 ft. (good)
Melee 6 bites +12 (1d8+3 plus grab)
Ranged 6 eye rays +13 touch
Space 10 ft.; Reach 5 ft.
Special Attacks eye rays, gibbering (60 ft., Will DC 23), steal spell, steal spell-like ability, swallow whole (1d8 acid damage, AC 14, hp 9)
Spell-like Abilities (CL 14th, save DC 16 + spell level)

Constantfly
At will—one stolen spell or spell-like ability per round

STATISTICS

Str 16, Dex 17, Con 17, Int 20, Wis 14, Cha 22
Base Atk +10; CMB +14 (+18 grapple); CMD 27 (can’t be tripped)
Feats Diehard, Endurance, Flyby Attack, Improved Initiative, Iron Will, Vital Strike, Weapon Focus (eye ray)
Skills Acrobatics +20, Fly +22, Intimidate +23, Knowledge (arcana) +22, Knowledge (dungeoneering) +19, Linguistics +19, Perception +23, Sense Motive +16, Stealth +16; Racial Modifiers +4 Perception
Languages all
SQ flight

SPECIAL ABILITIES

Eye Rays (Su)

Six of the eyes can produce a magical ray per round, with each eye emulating a spell from among the list of spells below as if cast by a 14th-level caster. The save DCs, where applicable, are 16 + spell level. A gibbering orb has no directional limitations on where it can point its eye rays, because the eyes orbiting around its body drift and float wherever needed. However, a gibbering orb can never aim more than three rays at any single target, due to limitations of aiming. All rays have a range of 80 feet. Each of these effects functions as a ray, regardless of the normal parameters of the spell it resembles. That is, each is usable against a single target and requires a ranged touch attack.

The default eye rays are: daze monster, dispel magic, flaming sphere, inflict moderate wounds, magic missile, and ray of enfeeblement. The save DC is Charisma-based.

The eye rays listed above are just a default selection for convenience. If you’d like a different assortment of rays, a lesser gibbering orb can have up to 6 eye rays, each based on a 0–3rd level cleric or sorcerer spell. They can simply be chosen by the GM or rolled randomly on the table below.

Table: Random Eye Rays
d20 Eye Ray
1 acid arrow
2 blindness/deafness
3 chill touch
4 color spray
5 daze monster
6 dispel magic
7 flaming sphere
8 glitterdust
9 grease
10 hypnotism
11 hypnotic pattern
12 inflict light wounds
13 inflict moderate wounds
14 magic missile
15 ray of enfeeblement
16 ray of frost
17 shatter
18 sleep
19 slow
20 touch of fatigue

Flight (Sp)

The gibbering orb’s body is naturally buoyant. This buoyancy allows it to cast fly, as the spell, as a free action, at a speed of 30 ft. This buoyancy also grants it a permanent feather fall effect with personal range.

Gibbering (Su)

As a free action, no more than once per 1d4 rounds, a gibbering orb can emit a cacophony of maddening sound. All creatures other than gibbering mouthers and gibbering orbs within 60 feet must succeed on a DC 23 Will save or be confused for 1d4 rounds. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same orb’s gibbering for 24 hours. The save DC is Charisma-based.

Steal Spell/Steal Spell-Like Ability (Su)

When a creature dies by being swallowed whole (or when a creature killed by the gibbering orb in some other fashion is eaten by it), the gibbering orb absorbs the creature’s known spells, prepared spells, and spell-like abilities. The orb can use any one of those abilities per round as a free action. Each originates from an eye that is not producing an eye ray that round. Stolen spells and spell-like abilities are lost after 24 hours.

ECOLOGY

Environment any
Organization solitary or occulum (2–3)
Treasure standard

The lesser gibbering orb is either a version of the gibbering orb, or so similar it makes no difference for naming purposes. These odd beasts are not quite the force of nature their larger brethren are, but they are every bit as chaotic and hungry as the larger version. These creatures are very distinct, and no two lesser gibbering orbs encountered are the same, if the encounter is survived at all!

The gibbering orb has the ability to bite its foes by extending a pseudopod with one of its mouths protruding from the end. The orb can extend two of these at any one foe, or a total of six in any given round. At the same time, the legions of eyes have the ability to cast a host of spells at a rapid rate.

Section 15: Copyright Notice

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games