Unspeakable pallid flesh twitches and quivers across the grotesque bulk of this vaguely insectile monstrosity. Behind a ravening maw of needle-sharp teeth twists a bulbous, eyeless head covered in a veined membrane. Beyond this amorphous mass coils a long, segmented body bearing dozens of scuttling legs covered in chitinous armor and ending in a pincer-like double stinger. The foremost legs are over-sized and folded back like those of a mantis, but with jagged, metallic growths along its clawed edges.
Speed 40 ft., climb 40 ft., swim 40 ft.
Str 36, Dex 20, Con 26, Int 3, Wis 22, Cha 10
This ability functions against any creature that has one or more of the elemental subtypes of air, earth, fire, or water. Any such creature that suffers bite damage from a get of Iblis gains one negative level. A get of Iblis can critically hit a creature with one of these subtypes with its bite attack even if the target creature is normally immune to or resistant to additional damage from critical hits—this represents the get of Iblis’s ability to gnaw apart such creatures and consume portions of their body with shocking alacrity.
Sting – injury, save Fort DC 25, 1/round for 6 rounds, effect 1d4 Str, cure 2 consecutive saves. The save DC is Constitution-based. If the initial saving throw is failed, the target is also affected by dimensional anchor (CL 15th) for 2d6 rounds.
The get of Iblis (known to some as “Iblis’s begotten” or the “brood of Iblis”) are massive, multilegged worm-like creatures with vicious claws of adamantine and the ability to devour the very essence of genies and elemental creatures. Appearing much like monstrously huge parasites or insectile beings sculpted from the most unfit of living flesh, these things know only sleep and unrestrained hunger, proving endlessly ravenous for the lives of genie-kind. These revolting creatures’ armored bodies grow as long as 60 feet and weigh as much as 100,000 pounds. They have no known natural limit to their life spans unless they meet a violent end.