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    Flumph

    This pale, jellyfish-like creature floats gently in the air, two long eyestalks extending from either side of its puckered mouth.

    Flumph CR 1

    XP 400
    LG Small aberration
    Init +3; Senses darkvision 60 ft.; Perception +7

    DEFENSE

    AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
    hp 9 (2d8)
    Fort +0, Ref +3, Will +5

    OFFENSE

    Speed 5 ft., fly 20 ft. (perfect)
    Melee sting +5 (1d4 plus acid injection)
    Special Attacks stench spray

    STATISTICS

    Str 10, Dex 16, Con 11, Int 10, Wis 14, Cha 10
    Base Atk +1; CMB +0; CMD 13
    Feats Weapon Finesse
    Skills Diplomacy +2, Fly +18, Perception +7, Sense Motive +3, Stealth +11
    Languages Aklo, Common

    SPECIAL ABILITIES

    Acid Injection (Ex)

    When a flumph strikes an opponent with its spikes, it injects a burning, irritating acid that deals 1d4 points of acid damage immediately and another 1d4 points of acid damage on the round after the attack. The target can end the acid's effects by submerging the wound in water for a round or by being treated with a DC 15 Heal check. A creature that grapples or swallows the flumph takes this acid damage automatically every round it maintains this contact with a living flumph.

    Stench Spray (Ex)

    A flumph can spray a 20-foot line of foul- smelling liquid once every 1d4 rounds. This spray functions like the stench universal monster ability, except it only affects creatures struck by the spray, which must make a DC 10 Fortitude save or be sickened for 5 rounds. The save DC is Constitution-based. Alternatively, the flumph can concentrate the spray on a single target within 5 feet. To use this version of its stench spray, the flumph must succeed at a ranged touch attack (+5 for most flumphs). If the target is hit, it must make a DC 10 Fortitude save or become nauseated for 5 rounds; otherwise, it is sickened for 5 rounds. The odor from this spray lingers in the area and on all creatures struck for 1d4 hours, and can be detected at a range of 100 feet (creatures with the scent ability can smell it at double this range).