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Elder Thing

This strange creature has a star-shaped head and numerous writhing appendages arranged radially around its barrel-shaped body.

Elder Thing CR 5

XP 1,600
LN Medium aberration (aquatic)
Init +2; Senses all-around vision, darkvision 60 ft.; Perception +13

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 59 (7d8+28)
Fort +8, Ref +4, Will +8
Defensive Abilities limited starflight; Immune cold; Resist fire 10

OFFENSE

Speed 30 ft., fly 20 ft. (clumsy), swim 40 ft.
Melee 5 tentacles +7 (1d4+2 plus grab)
Special Attacks constrict (1d4+2)

STATISTICS

Str 15, Dex 14, Con 19, Int 20, Wis 16, Cha 17
Base Atk +5; CMB +7 (+11 grapple); CMD 19 (can't be tripped)
Feats Combat Expertise, Combat Reflexes, Endurance, Great Fortitude
Skills Disable Device +9, Fly +4, Heal +10, Knowledge (arcana) +15, Perception +13, Spellcraft +15, Survival +13, Swim +20, Use Magic Device +10
Languages Elder Thing
SQ amphibious, hibernation, no breath

SPECIAL ABILITIES

Hibernation (Ex)

An elder thing can enter a state of hibernation at will. While in this state, it can take no actions and is effectively helpless, as if it were in a deep sleep. An elder thing can remain in hibernation for as long as it wishes. While in this state, it does not need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. If it is jostled or damaged while hibernating, an elder thing can attempt a DC 20 Will save to awaken within 2d4 rounds; otherwise it takes 1d4 days to awaken from hibernation. An elder thing can set the length of its hibernation when it first enters this state, so that it can awaken after a set amount of time has passed. When awakening at a set time in this manner, an elder thing needs only 1d3 rounds to rouse itself, with no Will save necessary.

Limited Starflight (Ex)

An elder thing can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air. Unlike creatures with full starflight (like the shantak), an elder thing's ability to fly in outer space does not allow it to reach unusual speeds - an elder thing who wishes to travel from one planet to another typically calculates the distance and then hibernates for the majority of the journey, relying on its momentum and inertia to carry it to its destination while it slumbers along the way.

No Breath (Ex)

An elder thing does not breathe, and is immune to any effects that require breathing (such as inhaled poison).


More About the Old Ones

Lovecraft is certainly the source of the cliche that presents an alien or a monster as “too unthinkable to describe,” yet when one reads his stories, more often than not he presents exacting descriptions of his monsters. If you’re looking for more information about these creatures and how they might figure into your campaign world’s history, you should check out “At the Mountains of Madness,” or Chaosium’s epic adventure “Beyond the Mountains of Madness” at chaosium.com. Both works present an incredible amount of detail about these fascinating entities.