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    Ecstasy Feeder

    An attractive elf-like humanoid saunters forward, its arms outstretch. Its open palms reveal a pair of gnashing jaws dripping saliva.

    Ecstasy Feeder CR 3
    XP 800
    NE Medium aberration

    Init
    +4; Senses darkvision 60 ft.; Perception +10
    Aura aura of hunger (30 ft., DC 15)

     DEFENSE

    AC 16, touch 13, flat-footed 13 (+3 Dex, +2 armor, +1 natural)
    hp
     31 (4d8+12)
    Fort
    +3, Ref +4, Will +5

     OFFENSE

    Speed 30 ft.
    Melee
    2 claws +6 (1d6+1 plus ecstasy toxin plus grab)

    Special Attacks
     feeding grapple

     STATISTICS

    Str 12, Dex 17, Con 14, Int 13, Wis 12, Cha 17
    Base Atk +3; CMB +4 (+8 grapple); CMD 17
    Feats
     Toughness, Weapon Finesse

    Skills
     
    Acrobatics +11, Bluff +10, Escape Artist +11, Perception +10, Stealth +11
    Language
    Common, Undercommon

     SPECIAL ABILITIES

    Aura of Hunger (Su)

    An ecstasy feeder feels a constant vicious hunger so strong that it fills the minds of those around the feeder as well. All living creatures within a 30-foot radius feel intense, unnatural hunger; those that fail a Will save (DC 15) spend a move action on their turn gnawing on their own flesh to sate this hunger, dealing 1 point of Con damage to themselves. A new saving throw may be made at the beginning of each round for as long as the creature remains in the aura. The save DC is Charisma-based. Ecstasy feeders are immune to the effects of other ecstasy feeders' auras. An ecstasy feeder can spend a swift action to suppress its aura of hunger for 1 round.

    Ecstasy Toxin (Ex)

    Claw—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d2 Cha, cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus. This toxic causes waves of intense pleasure to radiate from the wound. While a creature is suffering from Cha damage from this poison, it also suffers a –2 penalty to AC and CMD against the ecstasy feeder as it unconsciously lets its guard down. Those who succumb to the poison feel no pain from the feeder's claws, and thus a target who is not hostile toward the feeder may not realize it is under attack.

    Feeding Grapple (Ex)

    On a successful grapple check against a living creature, the ecstasy feeder deals 1 Con damage to its target.

    Ecstasy Feeder Lore

    Characters with ranks in Knowledge (dungeoneering or religion) can learn more about an ecstasy feeder. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (dungeoneering)*

    DC Result
    13 The creature before you is an ecstasy feeder, an degenerate aberration.

    18 Ecstasy feeders are known for their vile aura which causes one to cannibalize oneself, and for the powerful toxin in its claws which causes waves of pleasure to wash through the victim.

    Knowledge (religion)*

    DC Result
    13 This creature is an ecstasy feeders, a monster thought to have once been succubi that were transformed by the Far Realm into their current abominable form.

    *This check is made at a –5 penalty if the ecstasy feeder has covered its hands.