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Dark Young, Adult

Adult Dark Young CR 11

This tree-like beast lurches forward on broad hooves. It has no face or eyes, but its oval body is ringed with gaping, whistling mouths. Long grasping tentacles wave madly from its dorsal side, slapping together like a dying fish flopping on a pile of carcasses.

XP 12,800
CE Large aberration Init +11; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +21
Aura unnerving susurrus (Will DC 22; 5 ft.)

DEFENSE

AC 25, touch 16, flat-footed 18 (+7 Dex, +9 natural, –1 size)
hp 123 (13d8+65); fast healing 10
Fort +9, Ref +11, Will +13
Defensive Abilities all-around vision, hollow; Immune acid, disease, mind-affecting effects, poison; Resist cold 20, fire 20; SR 22

OFFENSE

Speed 30 ft.
Melee 5 tentacles +16 (1d6+8 plus grab)
Space 10 ft.; Reach 20 ft.
Special Attacks constrict (1d6+8), powerful tentacles
Sorcerer Spells Known (CL 10th; concentration +16)

5th (4/day)tree stride
4th (6/day)air walk, command plants (DC 20)
3rd (7/day)contagion (DC 19), dispel magic, plant growth
2nd (8/day)blindness/deafness (DC 18), darkness, detect thoughts (DC 18), spider climb
1st (8/day)cure light wounds, entangle (DC 17), expeditious retreat, grease (DC 17), obscuring mist
0 (at will)bleed (DC 16), dancing lights, detect magic, flare (DC 16), ghost sound (DC 16), guidance, mage hand, message, touch of fatigue (DC 16)

STATISTICS

Str 26, Dex 24, Con 21, Int 15, Wis 21, Cha 22
Base Atk +9; CMB +18 (+24 grapple); CMD 34
Feats Combat Expertise, Combat Reflexes, Eschew Materials, Extend Spell, Improved Initiative, Power Attack, Quicken Spell
Skills Knowledge (nature) +18, Profession (Yog-Sothothery philosopher) +15, Perception +21, Sense Motive +18, Stealth +18 (+26 in forests), Survival +21; Racial Modifiers +8 Stealth in forests
Languages Aklo, Sylvan
SQ freeze, toxic flesh

SPECIAL ABILITIES

Partly Hollow (Ex)

An adult dark young is treated as a creature one size category smaller than itself for determining the effects of high winds.

Spellcasting

An adult dark young casts spells as a 10th-level sorcerer, and can choose spells from the druid list in addition to those from the sorcerer/wizard spell list. All of these spells are arcane spells (and do not require divine focus components) when cast.

Toxic Flesh (Ex)

A dark young’s flesh is toxic if eaten.

Adult Dark Young Flesh—ingested; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Constitution damage and 1 Wisdom drain; cure 2 consecutive saves.

A creature that eats dark young flesh is ten times as likely to fertilize a partner or become pregnant during intercourse for 24 hours after being affected by eating dark young flesh. All children born or sired from such couplings are Mythos satyrs, outer mutants, or other strange horrors. The save DC is Constitution-based.

ECOLOGY

Environment any forest
Organization solitary, pair, or brood (3–10)
Treasure standard

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.