Seemingly made of red vapor, the crimson mist is an outstanding stealth hunter. The crimson death is vaguely humanoid in appearance, with arms, torso and a head being discernible. The creature has no distinct facial features, other than 2 glowing points where eyes should be.
Str 11, Dex 18, Con 16, Int 17, Wis 16, Cha 16
When a crimson death strikes a target with one of its tentacles, it can immediately make an engulf attack, including moving into the opponent’s square. Targeted creatures can make attacks of opportunity against the crimson death, but if they do so, they are not entitled to a saving throw against the engulf attack. Those who do not attempt attacks of opportunity can attempt a Reflex (DC 18) save to avoid being engulfed—on a success, they are pushed back or aside (target’s choice) as the crimson death moves forward. Engulfed opponents gain the pinned condition, are in danger of suffocating, are trapped within the crimson death’s body until they are no longer pinned, and suffer 1d6 points of damage and 1d6 points of Constitution damage every round. A victim reduced to 0 Constitution dies. The save DC is Strength-based.
After draining its victim’s Constitution, the crimson death, sated from its feeding, moves at half its normal speed, loses its racial bonus to Stealth checks (because it flushes crimson, hence the name), and suffers a –4 circumstance penalty to AC. These effects last for 1 hour.
Environment swamp or underground
A crimson death attacks from ambush, usually hiding in naturally occurring fog and waiting for potential prey to wander close. Often times, a crimson death uses sound (imitating cries for help, for example) in an attempt to lure a victim into its grasp.
Rappan Athuk Copyright 2012 Bill Webb, Frog God Games