This creature is a 4-foot tall frog-like humanoid with large, bulbous eyes that constantly emits bright yellow beams of light. Its skin is mottled yellow, growing darker across its back. Its feet are webbed as are its claws.
Speed 30 ft.
Melee bite +5 (1d8)
Special Attacks eye beams
A blindheim attacks by first blinding a foe with its gaze and then rushing in to use its bite attack. It can turn its eyes on and off as it wishes, but always leaves them on during combat.
Morale If over-matched, a blindheim flees.
Str 10, Dex 12, Con 11, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Skills Perception +11, Stealth +10, Survival +5; Racial Modifiers +2 Perception, +4 Survival
When a blindheim’s eyes are open, it emits a 30-foot cone of light. It can see normally in this light and functions normally in areas of darkness (but not deeper darkness). A creature looking at a blindheim when its eye beams are “on” must succeed on a DC 12 Fortitude save or be blinded for 1 hour. A successful save renders the creature immune to the same blindheim’s eye beams for 24 hours. The blindness can be cured by remove blindness or more powerful magic. The save DC is Constitution-based.
Organization solitary or gang (2–4)
Blindheims dwell in underground caverns and sustain themselves on a diet of fungi, molds, and small rodents. An extra eyelid allows the blindheim to “turn off” its eyes when it is sleeping or resting. A dead blindheim’s eyes are dull gold in color.
Blindheims are 4 feet tall and weigh about 150 pounds.