This creature resembles a man-sized flying jellyfish with twelve long tentacles. Four thin eyestalks protrude from its cap. Its cap is blackish-gray and its eyestalks are dark gray.
Str 14, Dex 15, Con 14, Int 7, Wis 12, Cha 11
Each time a belabra is hit with a slashing or piercing weapon, all creatures within a 10-ft. radius must succeed on a DC 14 Reflex save or be sprayed by the creature’s acidic blood. The save DC is Constitution-based.
A creature that fails its save is partially blinded and overcome with fits of sneezing. Both effects last 1d6+2 rounds. An affected creature takes a –1 penalty to AC, loses its Dexterity bonus to AC (if any), moves at half speed, and takes a –2 penalty on Perception checks and on Strength– and Dexterity-based skills and checks. All checks relying on vision (such as reading and Perception) have a 50% chance of failing. All opponents are considered to have concealment (20% miss chance) relative to the
A belabra’s tentacles are lined with razor-sharp barbs. Anytime a grappled creature attempts to break free, it takes 1d4+1 points of piercing damage from the barbs.
Environment temperate forests
Belabras are large, jellyfish-like omnivores that dwell in deep forests and thick undergrowth. They sustain themselves on a diet of plants, berries, and rodents. Particularly hungry belabras will attack larger creatures (such as humanoids).
Belabras (called “tanglers” by some) resemble jellyfish about 5 feet in diameter. Its eyes have no pupils. A small, bird-like beak is hidden among its array of tentacles.
A belabra attacks by slamming into its opponents with its hard, chitinous shell or by lashing out with its tentacles. Grabbed opponents are pulled in and bitten.
Belabra from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ed Greenwood.