This creature resembles a man-sized flying jellyfish with twelve long tentacles. Four thin eyestalks protrude from its cap. Its cap is blackish-gray and its eyestalks are dark gray.
Str 14, Dex 15, Con 14, Int 7, Wis 12, Cha 11
Each time a belabra is hit with a slashing or piercing weapon, all creatures within a 10-ft. radius must succeed on a DC 14 Reflex save or be sprayed by the creature’s acidic blood. The save DC is Constitution-based.
A creature that fails its save is partially blinded and overcome with fits of sneezing. Both effects last 1d6+2 rounds. An affected creature takes a –1 penalty to AC, loses its Dexterity bonus to AC (if any), moves at half speed, and takes a –2 penalty on Perception checks and on Strength– and Dexterity-based skills and checks. All checks relying on vision (such as reading and Perception) have a 50% chance of failing. All opponents are considered to have concealment (20% miss chance) relative to the
A belabra’s tentacles are lined with razor-sharp barbs. Anytime a grappled creature attempts to break free, it takes 1d4+1 points of piercing damage from the barbs.
Environment temperate forests
Belabras are large, jellyfish-like omnivores that dwell in deep forests and thick undergrowth. They sustain themselves on a diet of plants, berries, and rodents. Particularly hungry belabras will attack larger creatures (such as humanoids).
Belabras (called “tanglers” by some) resemble jellyfish about 5 feet in diameter. Its eyes have no pupils. A small, bird-like beak is hidden among its array of tentacles.
A belabra attacks by slamming into its opponents with its hard, chitinous shell or by lashing out with its tentacles. Grabbed opponents are pulled in and bitten.
Section 15: Copyright Notice – Tome of Horrors Complete
Belabra from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ed Greenwood.