This creature possesses webbed claws, bulbous eyes, and 2 slits for nostrils that ooze an oily, black substance.
Bagiennik CR 5
Speed 30 ft., swim 40 ft.
Melee 2 claws +8 (1d4+3)
Ranged oily spray +10 (1d8)
Spell-Like Abilities (CL 4th; concentration +4)
Str 17, Dex 18, Con 16, Int 9, Wis 16, Cha 11
Base Atk +5; CMB +8; CMD 22
Feats Alertness, Great Fortitude, Self-Sufficient, Weapon Focus (oily spray)
Skills Climb +7, Escape Artist +11, Heal +10, Perception +12, Sense Motive +5, Stealth +14, Survival +5, Swim +11
A bagiennik’s spell-like abilities arise from the application of its oily secretions. To use these abilities, a bagiennik must smear a small amount of its secretion on the wounded creature. The benefits come with a drawback, however, as any creature treated by a bagiennik’s healing is slowed for 1 minute if it fails a DC 16 Fortitude save (Con-based).
A bagiennik can project a stream of dark oily substance from its nostrils. This burning substance inflicts half fire damage and half acid damage. Additionally, any creature struck by this stream must succeed on a DC 16 Reflex save (Con-based) or fall prone in the slick oil.
Environment rivers and swamps
One never knows what to expect with a bagiennik. The same creature will provide aid to an injured visitor one day, and then maniacally attack that visitor with its burning oil the next, only to stabilize its victim if the bagiennik knocks it unconscious.
When a bagiennik is alone, it spends its time bathing in local springs, rivers, and marshes. The creature sifts through the muck and silt, extracting minerals and other substances that form its oily secretions. If anything disturbs the creature during its languorous bathing sessions, it angrily retaliates. Once a bagiennik becomes “full,” usually after 4 hours of bathing, it seeks to use its secretions in a manner befitting its mood. If the creature feels beneficent, it will heal injured animals or even venture into a village to aid diseased or injured folk. If a bagiennik visits a settlement, the infirm inhabitants remain in plain sight while everyone else hides to avoid provoking the capricious wrath of the creature. A bagiennik who emerges from its bathing angry, though, rants and raves and sprays bewildered travelers with its oil. Even more bewildering, the creature will stabilize victims of its attack, grumbling all the while.
A bagiennik avoids others of its kind, and the creature’s bizarrely random behavior ensures it never stays in the company of intelligent beings for long. Due to the bagiennik’s relative kindness toward wildlife in its territory, surprisingly varied populations of animals roam its lair. Hunters ensure they make clean kills in a known bagiennik territory to avoid retaliation from the creature who feels obligated to assist an injured animal and angry with those who inflicted the injury.
Hunched, a bagiennik stands 5 ft. tall—a full 6 ft. when upright— and weighs 250 lb.
In addition to any treasure it possesses, a dead bagiennik’s secretions may be collected but doing so must occur within one hour of the creature’s death. Collecting these secretions requires a successful DC 20 Heal check and yields one flask’s worth of liquid (plus an additional one flask for every 5 points of success above 20, to a maximum of 5 flasks.) These flasks can be used as a combination acid flask and flaming oil flask. Alternately, the contents of the flask may be applied to a creature’s skin to heal 1d4 damage. Such flasks typically sell for around 20 gp.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.