Note: Some feats have the “Ethermagic” tag. These are feats that qualify as bonus feats for some ethermagic classes.
Acquainted with Ethermancy (General)
Your research into this strange branch of magic yields additional information when identifying what is being cast.
Prerequisite: Spellcraft 5 ranks
Benefit: Whenever you successfully identify an etherspell being cast, you learn the names of all of the manifestations in the etherspell in addition to the type of etherheart being cast. You receive a +2 luck bonus to saving throws against etherspells you have identified in this manner.
Normal: Whenever you successfully identify an etherspell being cast, you learn its etherheart.
Altered Arms (Combat, Ethermagic)
Traces of residual ether wick over your weapons whenever you are affected by an etherspell.
Prerequisite: Ethermagic class feature, caster level 4th
Benefit: While under the effects of an alteration etherspell or a bestow etherspell, weapons you wield are treated as magic for the purpose of bypassing damage reduction. Further, weapons you wield with an enhancement bonus increase their enhancement bonus by +1.
You have become particularly adept at wreathing yourself in shaped ether.
Prerequisite: Easily Altered, caster level 10th
Benefit: You may be affected by up to two etherspells with the alteration etherheart at once. Each of these etherspells must be at least two levels lower than the highest level manifestation you can cast.
Normal: You may be affected by a single etherspell with the alteration etherheart at once.
Blessings should be shared.
Prerequisite: Gift Giver, caster level 10th
Benefit: Whenever you cast an etherspell with the bestow etherheart on a creature, you may also affect a creature adjacent to the target with the same etherspell. This additional target is only affected by the etherspell for 2 rounds.
There’s something to be said about hurling raw ether as hard as you can.
Prerequisite: Etherheart Focus (lesser blast) or Etherheart Focus (greater blast), caster level 6th
Benefit: Whenever you cast an etherspell with the lesser blast etherheart or the greater blast etherheart, it is cast at +2 caster level, but only if exactly zero manifestations are applied to the etherspell.
Many ethermancers habitually rely upon their lesser blasts given their greater efficiency. You, on the other hand, embrace the damage that a well-placed greater blast can deal.
Prerequisite: Greater Etherheart Focus (greater blast)
Benefit: Whenever you succeed on a ranged touch attack with an etherspell with the greater blast etherheart, the etherspell deals an additional 2d6 damage if the attack roll of that ranged touch attack would also be a successful standard ranged attack.
Few have felt it, that serene calm that descends over the soul in the midst of death-defying acts that seem the work of a deranged madman to outside observers. Even fewer have found a way to truly harness it, to find a center in the midst of insanity. Interestingly, many etherslingers do find this center, if only because they’ve made a career out of understanding the seemingly ineffable void itself.
Prerequisites: Etherslinger level 4th,Wis 14
Benefit: You gain a ki pool containing 0 ki points. As a swift action, you may expend 1 grit to grant yourself 1 temporary ki point and you cannot regain grit so long as you have a temporary ki point. This temporary ki point lasts for 1 hour. You may expend grit in this fashion a number of times per day equal to your Wisdom modifier.
Special: You are treated as though you have the ki pool class feature for the purpose of meeting the prerequisites of feats, but not for the purpose of meeting the prerequisites of anything else, such as prestige classes.
Easily Altered (Ethermagic)
Your anatomy’s subtle shifting has somehow caused alteration etherspells to last longer.
Prerequisite: Ability to use the alteration etherheart, caster level 6th
Benefit: The duration of alteration etherspells cast upon you is increased as though the caster’s caster level were +2 higher.
Etherheart Focus (Ethermagic)
Through practice, you have found ways to exert your will upon a particular etherheart.
Prerequisite: Ability to use the chosen etherheart
Benefit: Add +1 to the Difficulty Class for all saving throws against etherspells cast using the etherheart you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new etherheart.
Etherheart Focus, Greater (Ethermagic)
Shaping extrauniversal entropic energy shouldn’t be this easy, but it really is!
Prerequisite: Etherheart Focus
Benefit: Add +1 to the Difficulty Class for all saving throws against etherspells cast using the etherheart you select. This bonus stacks with the bonus from Etherheart Focus.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new etherheart to which you have already applied the Etherheart Focus feat.
By roughly shaping ether as it is being prepared for a blast etherspell, it is possible to do far more than simply bludgeon something.
Prerequisite: Ability to use the lesser blast etherheart
Benefit: Lesser blast etherspells and greater blast etherspells deal your choice of bludgeoning, slashing, or piercing damage without the need for a manifestation.
Normal: Lesser blast etherspells and greater blast etherspells deal bludgeoning damage if a manifestation is not applied.
The master is too varied and wondrous to be embodied in only a few of his traits. You have learned to express more of them!
Prerequisite: Aspects of the master class feature
Benefit: You gain one additional aspect of the master. You must meet all of the prerequisites for this aspect.
Special: You can gain Extra Aspect multiple times.
Extra Etherslinger Talent
You have spent extra time studying how firearms and the infinite energy of the void go so well together!
Prerequisite: Etherslinger talent class feature.
Special: You can gain Extra Etherslinger Talent an additional time for every five etherslinger levels you possess.
Favored Manifestation (Ethermagic)
It seems that shaping the leavings of the multiverse is just like everything else. You get better at it with practice.
Prerequisite: Ethermagic class feature
Benefit: Reduce the ether point cost of a single selected manifestation by 1, to a minimum of 0.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new manifestation.
Fusion Focus (Ethermagic)
Having learned how to infuse living tissue with ether without horribly maiming the recipient, you have decided to delve deeper into this realm of knowledge.
Prerequisite: Etherfusion class feature
Benefit: Select an etherfusion you have taken once, but not twice. The selected etherfusion is now treated as though it had been taken twice.
Special: You can gain Fusion Focus multiple times. Each time, select a new etherfusion that has been taken once, but not twice.
Gift Giver (Ethermagic)
Your ethermagic tends to linger about those who have been blessed, or cursed, by it.
Prerequisite: Ability to use the bestow etherheart, caster level 6th
Benefit: The duration of bestow etherspells you cast is increased as though your caster level were +2 higher.
Meld Mastery (Ethermagic)
Your familiarity with certain manifestations allows you to pack more into the voidmeld etherheart than others.
Prerequisite: Favored Manifestation, ability to use the voidmeld etherheart
Benefit: When adding manifestations to a voidmeld etherheart, the maximum number of manifestation levels worth of manifestations that can be added is increased by +1 if one or more of those manifestations has had the Favored Manifestaton feat applied to it.
Normal: Any number of manifestations can be added to a voidmeld etherheart, so long as the sum of their manifestation levels are equal to or less than the highest manifestation level the ethermagus knows.
Multiuniversal Arms Dealer (Ethermagic)
Your ability to create stable objects allows you to share them freely.
Benefit: Your genesis manifestations with a range of personal now have a range of close (25 ft. + 5ft./2 levels). This allows you to pass out certain products of your ethermagic without them vanishing into thin air, as well as not totally losing that product if it is dropped or disarmed.
Philosophical Dilettante (Ethermagic)
With so many big ideas out there, it’s natural for you to try out as many of them as possible.
Prerequisite: Multiuniversal philosophy class feature
Benefit: Select a single multiuniversal philosophy that you have not selected in the past. You gain the benefits of that philosophy. Whenever you are given the opportunity to select another philosophy through the multiuniversal philosophy class feature, you may not select the philosophy selected through this feat.
Special: You can gain this feat multiple times. Each time, select a new multiuniversal philosophy.
Reclaim Ether (Ethermagic)
Though the ether may technically be limitless, you still benefit from a “waste not, want not” approach.
Prerequisite: Shed Alteration or Shed Gifts
Benefit: Whenever you dismiss an etherspell, your ether point regeneration rate increases by +2 for rounds equal to the highest manifestation level used in the etherspell.
Revelations of Genesis (Ethermagic)
You have learned how to regain your potency immediately after dismissing an object created with the genesis etherheart.
Prerequisite: Multiuniversal Arms Dealer, caster level 10th
Benefit: Whenever a genesis etherspell you cast ends, the reduction to your maximum ether points imposed by the etherspell immediately ends.
Normal: Whenever you dismiss an object created with the genesis etherheart, the reduction to your maximum ether points imposed by the etherspell persists for one minute before ending.
Shed Alteration (Ethermagic)
You have learned how to abort your alteration etherspells early, though at significant cost.
Prerequisite: Easily Altered
Benefit: You may dismiss an alteration etherspell as a move action by spending ether points equal to twice the highest manifestation level used in the etherspell.
Normal: You cannot dismiss an alteration etherspell and must instead wait for its duration to expire naturally.
Shed Gifts (Ethermagic)
You have learned how to abort your bestow etherspells early, though at significant cost.
Prerequisite: Gift Giver
Benefit: You may dismiss a bestow etherspell as a move action by spending ether points equal to twice the highest manifestation level used in the etherspell.
Normal: You cannot dismiss a bestow etherspell and must instead wait for its duration to expire naturally.
Shielded Ethermagic (Ethermagic)
While it is true that you can outlast a wizard, it is so much more satisfying to overcome his defenses and incinerate him while he thinks he has the upper hand.
Prerequisite: Ethermagic class feature, caster level 8th
Benefit: Opposing spellcasters must use an evocation spell whose spell level exceeds the highest manifestation level among manifestations in an etherspell you cast in order to counter it.
If your caster level is 14th or greater, opposing spellcasters must use an evocation spell whose spell level is at least two greater than the highest manifestation level among manifestations in an etherspell you cast in order to counter it.
Temporal Manipulator (Ethermagic)
Prerequisite: Daredevil’s Calm, ability to use the genesis etherheart, etherslinger level 12th
Benefit: You learn the following manifestation. This manifestation does not count toward the maximum number of manifestations you can learn, nor does it count toward the maximum number of manifestations you can know of a certain level.
Etherheart Restriction: Genesis
EP Cost: 3
The caster creates a small device that immediately latches onto her wrist and refuses to let go. Once per round as a free action, the caster can fiddle with the device, expending 1 grit, 2 points of ki, and reducing her maximum EP by 1. If she does, the next etherslinger talent with an activation time of an immediate action used this round is a free action instead. When the etherspell ends, all maximum EP reduction imposed by the activation of this manifestation is ended immediately.
This manifestation is incompatible with the Multiuniversal Arms Dealer feat.
Void Attunement (Combat, Ethermagic)
As a blade of pure ether, your void blade is perfectly suited to take on the aspect of any blast etherspells delivered with it.
Prerequisite: Etherstrike class feature, void blade class feature
Benefit: Whenever you deliver a blast etherspell with your void blade through the use of the etherstrike class feature, you may dismiss your void blade as a free action immediately after making your attack roll. If you do, on a successful hit, your void blade deals damage of the same type or types as the etherspell it delivered.
Void’s Embrace (Ethermagic)
Your understanding of the ether deepens.
Prerequisite: Voidkissed, Cha 15, character level 9th
Benefit: Select a 2nd-level manifestation that is compatible with the alteration etherheart. Twice per day, you can cast an alteration etherspell with the chosen manifestation as a standard action. This is a spell-like ability. For the purpose of this spell-like ability, your caster level is equal to your character level 3.
Void Study (Ethermagic)
Rather than simply accept your newfound abilities, you dig deeper, attempting to learn why you have them. The search bears no answer, but it does enhance your efficiency.
Benefit: You may cast each of the spell-like abilities granted by the Void’s Embrace, Voidchild, and Voidkissed feats an additional time per day.
Though you lack a formal connection to the void, you have become capable of manipulating the ether as well as an experienced ethermage.
Prerequisite: Void’s Embrace, Cha 17, character level 14th
Benefit: Select a 3rd-level manifestation that is compatible with the alteration etherheart. Twice per day, you can cast an alteration etherspell with the chosen manifestation as a standard action. This is a spell-like ability. For the purpose of this spell-like ability, your caster level is equal to your character level -3.
Though not a full-blown practitioner of ethermagic, that which lies beyond still whispers in your mind.
Benefit: Select a 1st-level manifestation that is compatible with the alteration etherheart. Twice per day, you can cast an alteration etherspell with the chosen manifestation as a standard action. This is a spell-like ability. For the purpose of this spell-like ability, your caster level is equal to your character level -3.
Weaponized Shedding (Ethermagic)
Realizing that the need to rapidly shift your etherspells is usually the sign of a tactical error on your part, you have learned how to make fixing your errors an attack in its own right.
Prerequisite: Shed Alteration or Shed Gifts
Benefit: Whenever you dismiss an alteration etherspell, you dump raw ethereal power into your immediate surroundings, dealing 1d6 points of damage per manifestation level of the highest level manifestation used in the etherspell to all other creatures within 5 feet. A DC 10 + 1/2 your caster level + your Charisma modifier Reflex save negates. This is a force effect.
Whenever you dismiss a bestow etherspell, the target of that etherspell takes 1d6 points of damage per manifestation level of the highest level manifestation used in the etherspell. This is a force effect.
The master’s congregation must be as great as his glory, and you shall see it be so!
Prerequisite: Metamorphosis pool class feature
Benefit: The size of your metamorphosis pool increases by +2 points.
Special: You can take this feat multiple times. Its effects stack.
Zero Master (Ethermagic)
There may be “no suck in science”, but you most definitely have found a way to suck the ether out of the void.
Prerequisite: Zeroing Out
Benefit: Whenever the number of ether points in your ether pool is less than your base ether point regeneration rate, your ether point regeneration rate is increased by +1. This is an enhancement bonus.
Zeroing Out (Ethermagic)
Substances diffuse at a greater rate when the difference in concentration is more pronounced. Even the ether follows this rule. What, then, could possibly make a more dramatic gradient than a concentration of zero at your ethereal pinprick?
Prerequisite: Ethermagic class feature, character level 6th