Racial Options

Dwarf – Dwarven Battle Training

Many dwarves go beyond the weapon training common to their culture, mastering all their people’s weapons. They gain the Dwarven Heritage Equipment talent as a bonus talent at 1st level. This replaces defensive training, hatred and weapon familiarity.

Elf – Elven Ancestral Master

Some elves chose to undergo a more rigorous study of their people’s armaments. They gain the Elven Heritage Equipment talent as a bonus talent at 1st level. This replaces keen senses and weapon familiarity.

Fenghaung – Aerial Acrobat

Source Players Guide to Skybourne © 2015, Drop Dead Studios

While all fenghaung can fly, some let the joy of the skies consume them to the detriment of their social skills. You gain the Athletics sphere as a bonus talent, but must select the (fly) package. This replaces curiosity and natural envoy.

Gnome – Gnomish War School

The gnomes are known for their unique weapons; some gnomes fully embrace this tendency. They gain the Gnomish Heritage Equipment talent as a bonus talent at 1st level. This replaces defensive training, hatred, and weapon familiarity.

Halfling – Sling Lord

True masters of the oft-maligned family of weapons, some halflings show devastating skill with slings of all types. They gain the Halfling Heritage Equipment talent as a bonus talent at 1st level. This replaces keen senses and weapon familiarity.

Orc/Half-Orc – Brutally Trained

Orcs and their kin have a noted fondness for direct, powerful weaponry. They gain the Orc Heritage Equipment talent as a bonus talent at 1st level. For half-orcs, this replaces intimidating and weapon familiarity. For orcs, this replaces weapon familiarity.

Section 15: Copyright Notice

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly

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