While many hunters specialize in forming a strong bond with a single animal, beast masters are lords of nature, gathering armies of creatures to their side before leading them into combat against the beastmaster’s chosen foes.
Armor and Weapon Proficiencies
Beastmasters are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Combat Training (Ex)
A beastmaster is considered an Adept practitioner, gaining spheres and talents as appropriate. Beastmasters use Charisma as their practitioner modifier.
This replaces spellcasting.
At 1st level, the beastmaster gains the Beastmastery sphere as a bonus sphere at 1st level and uses her class level in place of her base attack bonus when determining any benefits from this sphere, including the DCs of any associated abilities and talents. She must select the (Handle Animal) Beastmastery package. If she already possesses the Beastmastery sphere, but not the (Handle Animal) Beastmastery package, she gains that package. If that package is already possessed, she instead gains a talent from that sphere as a bonus talent.
This replaces orisons.
The beastmaster’s animal companion starts with light armor proficiency and is combat trained, but does not gain the share spells ability, though it still qualifies for companion archetypes as if it possessed share spells.
This modifies animal companion.
At 1st level, the beastmaster gains Animal Empathy from the Beastmastery sphere as a bonus talent.
This replaces wild empathy.
At 1st level, whenever the beastmaster pushes or handles an animal ally, she may push or handle a number of additional animal allies equal to her Charisma modifier (minimum 1 additional). If different actions are required to push or handle the creatures (such as for a tame creature versus an animal companion), the longer time must be used.
This replaces animal focus.
Deadly Pack (Ex)
At 2nd level, the beastmaster gains Pack Attack from the Beastmaster sphere as a bonus talent.
This replaces precise companion.
Pack Tactics (Ex)
At 3rd level, the beastmaster automatically grants her teamwork feats to 1 + her Charisma modifier (minimum 2 creatures) animal allies within close range (25 ft. +5 ft. per 2 class levels). They do not need to meet the prerequisites of the shared feats. The selected animal allies may be changed as a swift action.
This replaces hunter tactics.
At 4th level, all creatures of the animal type have a starting disposition toward the beastmaster of no worse than indifferent and will not attack the beastmaster or her allies within close range (25 ft. + 5 ft. per 2 levels) unless commanded to or attacked by the beastmaster or her allies first. She may also improve a creature’s disposition by 2 steps when using the Animal Empathy talent by increasing the DC of the check by 10.
This replaces improved empathic link.
Rapid Empathy (Ex)
At 8th level, the beastmaster reduces the time required to use her Animal Empathy talent to a full-round action.
Additionally, the beastmaster may reduce the time required to tame a creature with the trainer ability of the Beastmastery sphere to 2 hours by increasing the DC of the Handle Animal check by 10. If she possesses the Bolster Beast talent, she may apply that same DC increase to that check to reduce the time required to 30 minutes. If she possesses the Purposeful Training talent, she may reduce the time required to use the retraining option of that talent to 1 hour.
This replaces second animal focus.
Ready Replacement (Ex)
At 10th level, the beastmaster gains the Adopt Animal Ally feat as a bonus feat even if she does not meet the prerequisites. If she already possesses that feat, she may instead gain any feat she qualifies for.
This replaces raise animal companion.
At 14th level, all creatures of the animal type have a starting disposition toward the beastmaster of at least friendly. Any animal that is commanded to attack the beastmaster or her allies within close range must first succeed on a Will save (DC 10 + 1/2 the beastmaster’s level + her Charisma modifier) or spend its turn cowering.
Any creature not of the animal type with animal intelligence (Intelligence 1 or 2) and any mindless plants or vermin have a starting disposition of at least indifferent and will not attack the beastmaster or her allies within close range unless commanded to or attacked by the beastmaster or her allies first.
This replaces greater empathic link.
At 20th level, a beastmaster reduces the time required to use her Animal Empathy talent to a move action. She also reduces the time required to use her trainer Beastmastery sphere ability to 1 hour and may train any number of creatures in that time, though still may not exceed the HD limitations of that ability. If she possesses the Bolster Beast talent, she may apply that talent to any number of tame creatures with 1 minute of effort.
Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly