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Suppress Compulsion

Discipline: Telepathy [mind-affecting]; Level: vitalist 1, telepath 1

MANIFESTING

Display: None
Manifestation Time: One swift action

EFFECT

Range: close (25 feet + 5 feet/two levels)
Target or Area: One dominated or controlled creature
Duration: 1 round
Saving Throw: None; Power Resistance: Yes
Power Points: 1

DESCRIPTION

You can attempt to suppress a compulsion or charm effect on another creature by overwhelming the creature with conflicting telepathic signals, temporarily canceling the domination. When you manifest this power, make a manifester level check against the ongoing controlling power currently in effect on the creature. The manifester level check is 1d20 + your manifester level against a Difficulty Class of 11 + the manifester level of the entity that originally manifested the controlling power. On a successful check, the control is suppressed for 1 full round. Even though suppressed, the compulsion or charm is still considered to be running off its duration.

Augment: You can augment this power in one or more of the following ways.

1. If you spend 4 additional power points, you can attempt to permanently terminate a compulsion or charm effect on another creature, including mind control. When you manifest this power, make a manifester level check against the ongoing controlling power currently in effect on the creature against a Difficulty Class of 11 + the manifester level of the entity that originally manifested the controlling power. On a successful check, you terminate the effect.

2. For every additional power point you spend, you increase your check result by +1 and extend the duration by 1 round.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.