Induce Nightmare

Discipline: Telepathy [Evil, Mind-Affecting]; Level: Dread 5, psion/wilder 5

MANIFESTING

Display: mental
Manifesting Time: 10 minutes

EFFECT

Range: Unlimited
Target: 1 living creature
Duration: instantaneous
Saving Throw: Will negates; see text; Power Resistance: Yes
Power Points: 9

DESCRIPTION

You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.

The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain power points and arcane spells for the next 24 hours.

The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.

Knowledge Will Save Modifier
None* +10
Secondhand (you have heard of the subject) +5
Firsthand (you have met the subject) +0
Familiar (you know the subject well) -5
Connection Will Save Modifier
Likeness or picture -2
Possession or garment -4
Body part, lock of hair, bit of nail, etc. -10

*You must have some sort of connection to a creature of which you have no knowledge.

Dispel evil cast on the subject while you are manifesting the power dispels the nightmare and causes you to be stunned for 10 minutes per caster level of the dispel evil.

If the recipient is awake when the power begins, you can choose to cease manifesting (ending the power) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of manifesting a power or the power ends.

If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.

You are defenseless, both physically and mentally, while in the trance. (You always fail Reflex and Will saving throws, for example.)

Creatures who don’t sleep (such as elves, but not half elves) or dream are immune to this effect.

Augment: For every 2 additional power points spent, this power causes an additional 1d10 points of damage when the sleeper wakes.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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