Manifesting Time 1 standard action
You release a powerful stroke of energy of your active energy type (cold, electricity, fire, or sonic) that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips.
Electricity Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire A bolt of this energy type deals +1 point of damage per die.
Sonic A bolt of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
Special A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.
Psionics Unleashed. Copyright 2010, Dreamscarred Press.