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Crystalline Bonds

Discipline: psychokinesis [light] ; Level: Shaper 4


Display: Mental and visual
Manifesting Time: 1 standard action


Range: Medium (100 ft. + 10 ft./ level)
Target: 1 medium or smaller creature
Duration: 1 rnd./lvl. (D)
Saving Throw: Reflex negates; Power Resistance: No
Power Points: 7


You create rope-like coils of crystal that encircle your foe, gagging and immobilizing him, dealing 3d6 points of damage and 1d6 points of damage every round thereafter, as the crystal tightens against the target.

A creature caught by the crystal can attempt purely mental actions, but must make a concentration check (DC 20 + half the continuous damage dealt) to manifest powers. The creature can attempt to break free by spending 1 round and making a DC 20 Strength or Escape Artist check. The bond can alternatively be cut to break the target free. The crystal has AC 5, hardness 12, and 30 hit points.

Augment: This power can be augmented in one or more of the following ways.

1. For every 2 additional power points spent, this power can affect a target of one size category larger.

2. For every 2 additional power points spent, the continuous damage increases by 1d6 points of damage.

In addition, for every 2 additional power points spent on either of the above options, the power’s save DC and the DCs to break free increase by 1.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.