Fighters are not exempt from learning psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead of developing the techniques that most fighters choose, allowing them to unleash devastating attacks and protect themselves against mental assault.
This archetype may be selected by fighters of 1st level.
Psionic Feats: The psionic fighter gains Wild Talent and his choice of Psionic Fist, Psionic Shot, or Psionic Weapon as bonus feats at first level. He must meet any applicable prerequisite for the feat selected. Subsequent bonus feats the fighter gains can be selected from combat feats or Psionic feats.
This ability replaces the 1st level bonus feat.
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against charm and compulsion effects as long as he maintains psionic focus. This bonus increases by +1 for every four levels beyond 2nd.
This ability replaces the bravery class feature.
Telekinetic Draw (Su)
At 5th level, the psionic fighter can expend his psionic focus to telekinetically draw his weapon from within 30 ft. The psionic fighter must have line of sight to the weapon and it must be unattended.
This ability replaces one of the skill ranks gained at 5th level.
Combat Focus (Su)
This ability replaces weapon training 2.
Double Imbue (Su)
Once a psionic fighter has reached 13th level, he has gained the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus.
This ability cannot be used with additional sources of psionic focus, such as that gained from the Psicrystal Containment feat, nor can it be used to trigger the same effect twice on the same attack.
This ability replaces weapon training 3.
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.