Thought Slayer

Towering over you, the creature has transparent skin that seems to flow away from its body, allowing you to see its internal organs and bones. Glowing eyes peer out from an avian head, topping a notably feline form.

Thought Slayer CR 13

XP 25,600
CN Huge aberration (psionic)
Init +5; Senses Darkvision 60 ft. Perception +20

DEFENSE

AC 23, touch 9, flat-footed 22 (+1 Dex, +14 natural, –2 size)
hp 133 (14d8+70)
Fort +11, Ref +5, Will +10
Defensive Abilities ethereal jaunt; PR 21

OFFENSE

Speed 50 ft.
Melee Bite +17 (3d6+12)
Space 15 ft.; Reach 15 ft.
Special Attacks mind-consuming gaze

Psi-like Abilities (ML 14th)

At-willbrain lock (any non-mindless, DC 14*), chameleon, detect psionics, distract (DC 13);

3/daybody adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker;

1/dayescape detection.

The save DCs are Charisma-based.

*Includes augmentation for the thought slayer’s manifester level.

STATISTICS

Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 15
BAB +10; CMB +20; CMD 31
Feats Alertness, Cleave, Great Fortitude, Power Attack, Weapon Focus (bite), Great Cleave, Improved Initiative
Skills Climb +25, Perception +20

SPECIAL ABILITIES

Ethereal Jaunt (Su)

A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.

Mind-Consuming Gaze (Su)

Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based.

This is considered a mind-affecting death effect.

If a thought slayer’s gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.

The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.

ECOLOGY

Environment Ethereal Plane
Organization solitary or pack (2-4)
Treasure standard

A more advanced version of the thought eater, thought slayers also survive by consuming the mental energy of intelligent creatures, but they are far deadlier than their lesser cousins. Like the thought eater, thought slayers are able to quickly travel to and from the Material Plane from the Ethereal Plane, and like thought eaters, thought slayers do not speak.

Thought slayer tactics revolve around waiting in the Ethereal plane for intelligent, or preferably psionic, creatures to come near. It will then shift to the Material Plane in an attempt to ambush its intended victim. If this ambush proves successful, the thought slayer returns back to the Ethereal Plane to digest its newly acquired meal.

A thought slayer can only stay in the Material Plane continuously for ten minutes before it dies due to its flesh dissipating. A thought slayer prefers to retreat back to the Ethereal Plane rather than continuing to fight if it is badly injured.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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