Power List: Vitalist

Power Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

0-Level Vitalist Powers (Talents)

Power Name Augment Network Description Source
Dazzle Temporarily disrupt your enemy’s vision. PE:APG
Detect Psionics You detect the presence of psionics. PU
Disruptive Touch Your touch staggers enemies. PE:APG
Hinder Cause your target to take a -1 penalty to a single attack roll, saving throw, or skill check. PE:APG
Induce Pain Deal 1d3 points of damage to a nearby creature. PE:APG
Sense Poison Detect the presence of poison in a creature. PE:APG
Sicken Body Cause a creature to be sickened for a brief time. PE:APG
Vim Gain 1 temporary hit point. PE:APG

1st-Level Vitalist Powers

Power Name Augment Network Description Source
Biofeedback A Gain DR 2/–. PU
Collapse A Force a creature to fall down PE:APG
Detect Compulsion You know if the target is controlled. PE:APG
Elfsight Gain low-light vision and +2 bonus on vision-based Perception checks. PU
Missive A Send a one-way telepathic message to subject PU
Natural Healing A Heal 3 points of damage PU
Sense Link A You sense what the subject senses (single sense). PU
Suppress Compulsion A You attempt to free a target temporarily from another’s control using conflicting signals. PE:APG
Synesthete You receive one kind of sense when another sense is stimulated. PU
Thicken Skin A Gain +1 enhancement bonus to your AC for 10 min./level. PU
Vigor A Gain 5 temporary hit points. PU

2nd-Level Vitalist Powers

Power Name Augment Network Description Source
Animal Affinity A Gain +4 enhancement to one ability. PU
Body Adjustment A Heal 1d12 damage. PU
Body Equilibrium You can walk on nonsolid surfaces. PU
Empathic Condition Relief You relieve a target’s condition. PE:APG
Empathic Transfer A Transfer another’s wounds to yourself. PU
Energy Adaptation, Specified A Gain resistance 10 to one energy type. PU
Preserve Psyche A N Contain the mind of a recently slain creature so that it can be affected by psionic revivify. PE:APG
Psychic Bodyguard A You make a target’s Will saving throws for it. PE:APG
Resist Toxin A Your body becomes temporarily immune to poison. PE:APG
Share Pain Willing subject takes some of your damage. PU
Sustenance Go without food and water for one day. PU

3rd-Level Vitalist Powers

Power Name Augment Network Description Source
Battlesense A Mental heads-up display allows for improved teamwork. PE:APG
Body Purification A You restore 2 points of ability damage. PU
Danger Sense A You gain +4 bonus against traps. PU
Empathic Transfer, Hostile A Your touch transfers your hurt to another. PU
Endorphin Surge A You incite a rush of endorphins, augmenting your physical form PE:APG
Guarded Sleep Subject’s mind is protected while asleep, and awakens in peak condition. PE:APG
Hustle Instantly gain a move action. PU
Mend Body A Heal yourself for 3d8 points of damage. PE:APG
Resist Death A Gain protection against negative energy effects. PE:APG
Share Pain, Forced A Unwilling subject takes some of your damage. PU
Solicit Psicrystal A Your psicrystal takes over your concentration power. PU

4th-Level Vitalist Powers

Power Name Augment Network Description Source
Empathic Feedback A When you are hit in melee, your attacker takes damage. PU
Energy Adaptation A Your body converts energy to harmless light. PU
Evade Burst A You take no damage from a burst on a successful Reflex save. PU
Immovability You are almost impossible to move and gain DR 15/–. PU
Incite Passion Suppress the target’s ability to understand logic. PE:APG
Inertial Barrier Gain DR 5/–. PU
Physical Acceleration A You move faster, gain +1 on attacks, AC, and Reflex saves. PE:APG
Psychic Drain Touch attack drains 2 power points/level from foe. PU
Psychic Reformation Subject can choose skills, feats, and powers anew for previous levels. PU
Wither A Cause the target’s muscles to lose their strength. PE:APG

5th-Level Vitalist Powers

Power Name Augment Network Description Source
Adapt Body Your body automatically adapts to hostile environments. PU
Incarnate Make some powers permanent. PU
Leech Field A Leech power points each time you make a saving throw. PU
Power Resistance Grant PR equal to 12 + level. PU
Psionic Revivify A Return the dead to life before the psyche leaves the corpse. PU
Psychofeedback A Boost Str, Dex, or Con at the expense of one or more other scores. PU
Restore Extremity Return a lost digit, limb, or other appendage to subject. PU
Tower of Iron Will A Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn. PU

6th-Level Vitalist Powers

Power Name Augment Network Description Source
Aura Alteration A Repairs psyche or makes subject seem to be something it is not. PU
Brutalize Wounds Your target takes more damage than normal from wounds. PE:APG
Cleanse Spirit Restores level and ability score drains. PU
Defer Fatality You avoid death through suspended animation. PE:APG
Fuse Flesh A Fuse subject’s flesh, creating a helpless mass. PU
Heal Injuries A Heal large amount of damage. PE:APG
Suspend Life Put yourself into a state akin to suspended animation. PU
Trigger Power A Sets trigger condition for another power. PU

7th-Level Vitalist Powers

Power Name Augment Network Description Source
Barred Mind, Personal You are immune to scrying and mental effects. PU
Bend Reality Alters reality within power limits. PU
Crisis of Life A Stop subject’s heart. PU
Energy Conversion Offensively channel energy you’ve absorbed. PU
Oak Body A Your body becomes as hard as oak. PU

8th-Level Vitalist Powers

Power Name Augment Network Description Source
Barred Mind Subject is immune to scrying and remote viewing, and gains bonus to mental effects. PU
Body of Iron Your body becomes living iron. PU
True Metabolism You regenerate 10 hit points/round. PU

9th-Level Vitalist Powers

Power Name Augment Network Description Source
Affinity Field Effects that affect you also affects others. PU
Assimilate Incorporate creature into your own body. PU
Fusion You combine yourself abilities and form with another. PU
Psychic Chirurgery You repair psychic damage or impart knowledge of new powers. PU
Regenerative Aura Heal all creatures within range for 25 hit points per round (max 250 hit points). PE:APG
Timeless Body Ignore all harmful, and helpful, effects for 1 round. PU

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