Power List: Tactician

Power Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

0-Level Tactician Powers (Talents)

Power Name Augment Network Description Source
Conceal Thoughts You conceal your motives. PU
Detect Psionics You detect the presence of psionics. PU
Distract Target gets -4 bonus on Perception and Sense Motive checks. PU
Fortify, Lesser N Gain +1 bonus on saving throws. PE:APG
Missive A Send a one-way telepathic message to subject. PU
Telepathic Lash A Humanoid creature of 4 HD or less loses next action. PU
Unearthly Terror A N
Terrify an enemy with sustained images. PE:APG

1st-Level Tactician Powers

Power Name Augment Network Description Source
Call to Mind A Gain additional Knowledge check with +4 competence bonus. PU
Circumstance Shield A Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save. PE:APG
Entangling Debris A Psychokinetically manipulate material to grasp and entangle creatures in an area. PE:APG
Entangling Ectoplasm A You entangle a foe in sticky goo. PU
Inevitable Strike A Gain an insight bonus on your next attack. PE:APG
Know Direction and Location A You discover where you are and what direction you face. PU
Precognition Gain +2 insight bonus to one roll. PU
Precognition, Defensive A Gain +1 insight bonus to AC and saving throws. PU
Precognition, Tactical A Gain +2 enhancement bonus to combat maneuvers. PE:APG
Sense Link A You sense what the subject senses (single sense). PU
Skills as One A N You and another share training in a skill. PE:APG

2nd-Level Tactician Powers

Power Name Augment Network Description Source
Coordinate as One A N Shared perceptions improve offense or defense. PE:APG
Detect Hostile Intent You can detect hostile creatures within 30 ft. of you. PU
Dimension Swap You and ally or two allies switch positions. PU
Empathic Transfer Transfer another’s wounds to yourself. PU
Feat Leech Borrow another’s psionic or metapsionic feats. PU
False Future A Show the target incorrect glimses into the future, moving them 5 feet. PE:APG
Missive, Mass You send a one-way telepathic messages to an area. PU
Psychic Bodyguard Make an ally’s Will save for them. PE:APG
Psychic Interference A N Disrupt foes’ effectiveness with sustained hallucinations. PE:APG
Read Thoughts A Detect surface thoughts of creatures in range. PU
Sense Link, Forced Sense what subject senses. PU
Share Pain Willing subject takes some of your damage. PU
Strength of My Enemy A Siphon away your enemy’s strength and grow stronger. PU
Sustenance Go without food and water for one day. PU
Thought Shield A Gain PR 13 against mind-affecting powers. PU

3th-Level Tactician Powers

Power Name Augment Network Description Source
Battlesense A Mental heads-up display allows for improved teamwork. PE:APG
Danger Sense You gain +4 bonus against traps. PU
Delayed Response A Cause the target to act last. PE:APG
Ectoplasmic Grapnel A Use a ray of ectoplasm to perform a variety of functions. PE:APG
Empathic Transfer, Hostile Your touch transfers your hurt to another. PU
Expose Weakness A Cause a creature to become clumsy. PE:APG
Improved Response A N Allow a creature to go sooner in combat. PE:APG
Share Pain, Forced Unwilling subject takes some of your damage. PU
Solicit Psicrystal A Your psicrystal takes over your concentration power. PU
Strike as One N Mental bond improves allied combat coordination, allowing unusual flanking angles. PE:APG
Withstand as One A N You and another share the use of the best saving throws between you. PE:APG

4th-Level Tactician Powers

Power Name Augment Network Description Source
Alienation A Subject loses the ability to communicate with or understand others. PE:APG
Battle Transformation A N You gain combat bonuses. PE:APG
Correspond A Hold a mental conversation with another creature at any distance. PU
Intellectual Fortress A Those inside fortress take only half damage from all powers and psi-like abilities until your next action. PU
Psychic Reformation A Subject can choose skills, feats, and powers anew for previous levels. PU
Psychokinetic Charge Telekinetically launch an ally across the battle field. PE:APG
Sense as One A N You and another share extraordinary senses. PE:APG
Slip the Bonds You cannot be held or otherwise rendered immobile. PU
Wall of Ectoplasm You create a protective barrier. PU

5th-Level Tactician Powers

Power Name Augment Network Description Source
Adapt Body Your body automatically adapts to hostile environments. PU
Catapsi A Psychic static inhibits power manifestation. PU
Incarnate Make some powers permanent. PU
Metaconcert Mental concert of two or more increases the total power of the participants. PU
Power Resistance Gain PR equal to 12 + level. PU
Prowess as One A N You and another share the use of the highest base attack bonus between you. PE:APG
Tower of Iron Will A Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn. PU
Upheaval Telekinetically hurl portions of the ground into the air, dealing damage and causing difficulty in moving. PE:APG

6th-Level Tactician Powers

Power Name Augment Network Description Source
Brutalize Wounds Your target takes more damage than normal from wounds. PE:APG
Co-opt Concentration Take control of foe’s concentration power. PU
Dispelling Buffer Subject is buffered from one dispel psionics effect. PU
Reposition N Teleport multiple creatures short distances to different locations. PE:APG
Technique as One A N You and another share the use of one feat between you. PE:APG
Trigger Power Sets trigger condition for another power. PU

7th-Level Tactician Powers

Power Name Augment Network Description Source
Barred Mind, Personal A You are immune to scrying and remote viewing and gain a bonus to mental effects. PU
Bend Reality Alters reality within power limits. PU
Cosmic Awareness A You gain insight bonus on single attack roll, check, or save. PU
Divert Teleport Choose destination for another’s teleport PU
Evade Burst A You take no damage from a burst on a successful Reflex save. PU

8th-Level Tactician Powers

Power Name Augment Network Description Source
Ability as One N You and another share one ability score between you. PE:APG
Barred Mind A Subject immune to scrying and remote viewing and gains bonus to mental effects. PU
Halt Combat Force all nearby creatures to stop fighting. PE:APG
Hypercognition You can deduce almost anything. PU

9th-Level Tactician Powers

Power Name Augment Network Description Source
Affinity Field Effects that affect you also affect others. PU
Assimilate Incorporate creature into your own body. PU
Fusion You combine your abilities and form with another. PU
Last Stand N Bolster your allies in combat. PE:APG
Reality Revision As bend reality, but with fewer limits. PU
Timeless Body Ignore all harmful, and helpful, effects for 1 round. PU

scroll to top