Creating Psionic Items

To calculate the costs involved in creating a psionic item, refer to Creating Magic Items. Although that information deals with magic items, the price formulas presented there are identical to those for psionic items. Creating psionic armor and psionic weapons is almost identical to the requirements for creating magic armor and magic weapons.

Creating Dorjes

To create a dorje, a character needs a small supply of materials, the most obvious being a chunk of crystal or the crystal shards of the dorje to be carved from or assembled. The cost of the materials is subsumed in the cost of creating the dorje—375 gp × the level of the power × the level of the manifester. Dorjes are always fully charged (50 charges) when created.

Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want. For example, energy missile is a 2nd-level kineticist power with a minimum manifester level of 3rd. If you wanted to make a dorje of energy missile with a manifester level of 8th (five higher than the minimum), you would pay for the creation of the dorje as if energy missile was a 5th-level power. If an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power, each discharge of the power from the dorje is augmented to the limit of that higher manifester level.

The creator must know the power or powers to be imprinted in the dorje (or must have the power available in some other form). The act of working on the dorje costs a number of power points per day equal to the power point cost of the power that is being embedded in the crystal of the dorje.

Crafting a dorje requires one day for each 1,000 gp of the base price.

Item Creation Feat Required: Craft Wand.

Skill Used in Creation: Spellcraft, Craft (jewelry), or Craft (sculptures).

Creating Power Stones

To create a power stone, a character needs a supply of incense and fine etching tools, the cost of which is subsumed in the cost of encoding the power stone—12.5 gp × the level of the power × the level of the manifester. All materials used to imprint a power stone must be fresh and unused. A character must pay the full cost for encoding each power stone no matter how many times she previously has imprinted the same power.

The creator must know the power or powers to be imprinted in the power stone (or must have the power available in some other form). The act of encoding triggers the power as if it had been manifested, costing the character an appropriate number of power points. Encoding a power stone requires one day for each 1,000 gp of the base price.

Item Creation Feat Required: Scribe Scroll.

Skill Used in Creation: Spellcraft, Craft (jewelry), or Craft (sculptures).

Creating Psicrowns

To create a psicrown, a character needs a supply of materials, the most obvious being a circlet, crown, or the pieces of the crown to be assembled. The cost of the materials is subsumed in the cost of creating the psicrown. The cost varies depending on the type of psicrown being created: Lesser, Greater, or True.

Lesser psicrowns cost 100 gp × the level of the power × the level of the manifester for each power stored in the psicrown. Greater psicrowns cost double the cost of lesser psicrowns (200 gp x the level of the power x the level of the manifester for each power stored in the psicrown), and true psicrowns cost double the cost of greater psicrowns (400 gp x the level of the power x the level of the manifester for each power stored in the psicrown). Psicrowns are always created with full power points and have a maximum number of power points equal to ten times the psicrown’s daily recharge rate. The type of a specific psicrown determines its daily recharge rate: 1/3 psicrown’s manifester level (round down) for lesser, 1/2 psicrown’s manifester level (round up) for greater, and equal to psicrown’s manifester level for true.

If the manifester level of the psicrown is higher than the minimum manifester level needed to manifest the highest level power stored in the psicrown, you must pay for the psicrown as if the highest-level power is one level higher for each additional two manifester levels.

The minimum manifester level for a psicrown is 8th for lesser, 11th for greater, and 14th for true.

The creator must know the power or powers to be imprinted in the psicrown (or must have the power available in some other form). The act of working on a psicrown costs a number of power points per day equal to the cost of manifesting each of the powers associated with the psicrown once per day.

Crafting a psicrown requires one day for each 1,000 gp of the base price.

Item Creation Feat Required: Craft Staff.

Skill Used in Creation: Spellcraft, Craft (jewelry), or Craft (sculptures).

Creating Psionic Tattoos

The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo— 25 gp × the level of the power × the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.) The cost of a crawling tattoo varies from that of a regular psionic tattoo —50 gp × the level of the power × the level of the manifester.

The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.

Scribing a psionic tattoo requires one day.

Item Creation Feat Required: Scribe Tattoo.

Skill Used in Creation: Spellcraft, Craft (calligraphy), Craft (paintings), or Profession (Scribe).

Creating Universal Items

To create a universal item, a character usually needs some sort of equipment or tools to work on the item. He also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Universal item costs are difficult to formularize. Refer to Table: Estimating Magic Item Gold Piece Values and use the given item prices as a guideline. Creating an item costs half the market value listed.

If powers are involved in the prerequisites for making the item, the creator must know the power to be placed in the item (or must have the power available in some other form). The act of working on the item requires a payment of power points appropriate to the power or powers associated with the item during each day of the item’s creation.

Crafting a universal item requires one day for each 1,000 gp of the base price.

Item Creation Feat Required: Craft Wondrous Item.

Skill Used in Creation: Spellcraft or an applicable Craft or Profession skill check.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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