The following Blade Skills may only be chosen by a Feral Heart:
The feral heart gains a bite attack as a primary natural attack that deals 1d8 points of damage (if a Medium-sized creature) and is affected by the enhanced claws ability, but the enhancement bonus on it is reduced by 1 (to a minimum of 0) and it has the same configuration from enhanced claws. If this would result in the bite having no enhancement bonus and a weapon special ability such as flaming, the bite does not gain any weapon special abilities granted by enhanced claws and is instead only considered to be psionic for the purposes of damage reduction. This bite attack, like most bite attacks, deals bludgeoning, piercing, and slashing damage.
The feral heart must be at least 6th level in order to select this blade skill.
If the feral heart charges he can still make a full attack at the end of the charge instead of a single attack, although the full attack must be made with only natural attacks.
The feral heart must be at least 10th level to select this blade skill.
The feral heart can form all of his natural attacks as a free action. He can choose to form only some or all of his natural attacks with this ability.
The feral heart can claw an opponent he is currently grappling in addition to maintaining the grapple. The feral heart cannot use this ability the round he initiates the grapple but can use it if grappled by another or while maintaining the grappled condition.
The feral heart must be at least 4th level to select this blade skill.
When the feral heart successfully strikes with both claws against a single creature, he can cause additional damage equal to one claw attack plus 1+1/2 his Strength bonus. This blade skill can only be used once per round.
The feral heart must be at least 12th level to select this blade skill.
The feral heart gains a +2 natural armor bonus to his AC.
Thick Skin, Improved
The natural armor bonus gained from thick skin is improved by 1. This blade skill can be taken up to three times; its effects stack.