You are a mobile fighter and you use techniques that allow you to make the most out of your momentum and your speed. Where many psychic warriors rely on their physical power or agility, you have learned that motion is just as powerful a tool at your disposal.
As long as you maintain psionic focus, you gain a +5 ft. enhancement bonus to base speed. This ability only works if you are carrying a light load and not wearing any armor. At 5th level and every four psychic warrior levels thereafter, the bonus to base speed improves by +5 ft.
This replaces all armor proficiencies normally gained as a 1st level psychic warrior.
Starting at 2nd level, you are able to make charges through difficult terrain or through squares occupied by allies. This ability can be used in conjunction with the Psionic Charge feat.
This replaces the bonus feat normally gained as a 2nd level psychic warrior.
This ability replaces the Path Skill normally gained as a 4th level psychic warrior.
A traceur of 6th level can manifest a path power with a manifesting time of a standard action as part of an action that involves movement, such as actually moving, charging, withdrawing, jumping, climbing, etc. If the path power affects the psychic warrior’s movement, the psychic warrior gains the benefits of the power on his movement. A 5-foot step does not qualify for use with this ability. The psychic warrior may not simply take a move action to manifest this power, he must physically move in order to use this ability.
This ability replaces the Martial Power class feature normally gained as a 6th level psychic warrior.
As long as you maintain psionic focus, you can move at full speed while using the Acrobatics skill without invoking a penalty. This includes moving on narrow surfaces and uneven ground and moving through threatened or occupied spaces.
This replaces the bonus feat normally gained as an 8th level psychic warrior.
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.