For some cryptics, the way bullets travel through the air is a special pattern that can be used and manipulated for deadly attacks and abilities. These grammatons use handguns to destroy patterns and enemies alike.
Weapon and Armor Proficiency: Grammatons are proficient with all simple weapons, firearms, plus the rapier and shortbow. Grammatons are proficient with light armor but not with shields.
This ability replaces the Scribe Tattoo feat normally gained at 1st level.
The grammaton is only able to use the disrupt pattern ability when making ranged attacks with a handgun.
At 4th level, the grammaton’s grit pool is based on her Intelligence. At the start of each day, the grammaton gains a number of grit points equal to her Intelligence modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Intelligence modifier (minimum 1), though some feats and magic items may affect this maximum.
This ability replaces the insight gained at 4th level.
At 6th level, the grammatons picks one 3rd level deed or lower and gains that deed.
This ability replaces the insight gained at 6th level.
Avoid Attacks (Su)
A 7th level grammatons can mask her pattern to avoid attacks. Once per day as a move action, the grammatons gains total concealment (50% miss chance) for a number of rounds equal to her Intelligence modifier. Every two levels thereafter, the grammatons gains an additional daily use of this ability.
This ability replaces the power known normally gained at 7th level.
Starting at 10th level, the grammatons learns how to channel her disrupt pattern into vicious melee attacks through her guns. She can use her guns to perform melee attacks that deal 1d6 points of bludgeoning damage plus the base disrupt pattern damage, with a critical multiplier of 20/x2. The damage from enhanced disruption is not included in these attacks. This use of disrupt pattern is not limited to once per round.
For each successful melee attack made with a handgun, if that gun is loaded, the grammatons can make a free ranged attack with that handgun against the creature struck. These ranged touch attacks do not provoke attacks of opportunity.
This ability replaces Hide in Plain Sight.
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.