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Black Seraph

The secrets of the Black Seraph discipline are taught by possessing fiends and demonic tutors to their pawns as a way of enticing fools who desire power into learning their secrets or the occasional few with wills strong enough to tear those secrets from their infernal prisoners. Not ones to blanch at the thought of fighting dirty, Black Seraph disciples are quite content to injure their foes in any way that they can to ensure their victory. This discipline focuses on powerful, straightforward two-handed strikes and vicious counters as well as intimidation, pain-infliction, and dirty fighting. The Black Seraph discipline’s associated skill is Intimidate, and its associated weapon groups are axes, flails, and pole arms.

The discipline of Black Seraph is a supernatural discipline and all abilities within are considered supernatural abilities and follow the rules and restrictions of such. Many abilities in this discipline carry the [evil] descriptor, but not all of them.

Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level.

Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character’s level in the class that provides access to martial maneuvers. The word “level” in the maneuver lists always refers to initiator level.

Creatures and Characters: “Creatures” and “characters” are used synonymously in the maneuver descriptions.

Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline’s maneuver list.

Table: 1st Level Black Seraph Maneuvers
Maneuver Type Description
Black Seraph’s Glare Stance Damage foes to make a demoralization attempt as a free action with a +4 profane bonus.
Gutstrike Strike Make an attack, chance to sicken opponent for one round.
Ravaging Blow Strike Make an attack, inflict an additional 1d6 points of profane damage and the target is shaken for one round.
Savage Stance Stance When wielding a weapon in two hands, -2 to attacks and add an additional 1d8 points of damage.
Strength of Hell Boost Gain +2 profane bonus to attack rolls, add 1d6 points of damage, -2 penalty to AC.
Voracious Drive Strike Charging attack, deals an additional 1d6 damage.
Table: 2nd Level Black Seraph Maneuvers
Maneuver Type Description
Fear Eating Technique Boost Successful demoralization restores 2d6 +1/initiator level in hit points.
Inner Demon Strike Strike Attack deals an additional 4d6 points of profane damage; initiator suffers 1d6 points of damage.
Intimidating Force Counter Make an Intimidate check to avoid an attack.
Seraph’s Wrath Strike Melee strike that adds +2d6 damage and forces your foe to make a Reflex save to not be knocked prone.
Shadow Feather Strike Strike Ranged touch attack that attacks your foe with feathers of shadow doing 4d6 + initiator level profane damage.
Table: 3rd Level Black Seraph Maneuvers
Maneuver Type Description
Black Seraph Battle Stance Stance The initiator’s weapon gains the unholy special weapon property and he gains the benefits of a protection from good spell.
Savage Drive Strike Charging attack, deals an additional 4d6 damage.
Taunting Laugh Boost Make an Intimidate check to give your opponent pause, causing your foe to become demoralized and flat-footed.
Tendon Rip Strike Melee attack inflicts an additional 2d6 points of damage; halves the opponent’s move speed for 1d4 rounds.
Unfettered Progression Boost Make a 10-ft movement without attacks of opportunity, next attack inflicts +2d6 points of damage and ignores DR.
Table: 4th Level Black Seraph Maneuvers
Maneuver Type Description
Bilious Strike Strike Powerful strike that damages the target’s insides, inflicting +6d6 profane damage and nauseates.
Circle of Razor Feathers Strike Make a 30-ft area attack of cutting feathers, resulting in 8d6 points of profane damage and potentially sicken foes.
Vengeful Riposte Counter Make a free counterattack at target and target is staggered with agony.
Walk in the Dark Stance Initiator is surrounded by an aura of darkness, gains darkvision and may frighten foes within this aura.
Table: 5th Level Black Seraph Maneuvers
Maneuver Type Description
Abyssal Lance Strike Ranged touch attack which deals 10d6 points of profane damage, chance to stun.
Sensory Rip Strike Strike at the face of an opponent, inflicts an additional 1d4 Charisma damage and has a chance to blind the opponent.
Sharing the Dark Soul Strike Make an attack, deals an additional 8d6 profane damage, imposes a -4 penalty on Will saves and level to resist demoralization attempts.
Soul Consumption Boost Draw power and health from fallen foes, healing 3d8 plus initiator level upon killing a target.
Table: 6th Level Black Seraph Maneuvers
Maneuver Type Description
Abyssal Drive Strike Charging attack, deals an additional 8d6 points of damage, leaves foe sickened for 1d4 rounds.
Black Seraph’s Wrath Boost Make an Intimidate check, add the result as profane damage to next successful attack.
Razor Wings of the Black Seraph Stance Gain a fly speed, +2 profane bonus to AC, and gain the use of the Whirlwind Attack feat.
Shadow Raptor Swarm Strike A 30-ft cone of screaming, shadowy birds causing 12d6 profane damage and leaves foes shaken.
Table: 7th Level Black Seraph Maneuvers
Maneuver Type Description
Armageddon Lance Strike Ranged touch attack which deals an additional 14d6 points of damage and panics target.
Charge of the Ravager Strike Make a charge attack, may make a full attack upon target, make attacks on foes along charge path, inflicts +2d6 points of damage per attack without provoking attacks of opportunity.
Consumption Strike Strike Make an attack, deals an additional +10d6 points of damage, gain this damage as temporary hit points.
Devastating Riposte Counter Intimidate check against an attack, counter attack that adds 8d6 points of damage.
Table: 8th Level Black Seraph Maneuvers
Maneuver Type Description
Apocalyptic Strike Strike Damaging attack which deals 16d6 in 40-ft radius and daze opponents within for one round.
Soul Crusher Strike Strike which attacks the opponent’s will to live, inflicting +3d4 Charisma damage.
Vampiric Aura Stance 20 ft radius aura which deals 2d6 profane damage to all within it and heals a like amount to the initiator.
Void Seraph Strike Strike Ranged touch attack causing a foe to be covered in shadowy birds causing 6d6 points of damage per round for 1d4 rounds. This also this gives the foe a 50% miss chance for you and your allies
Table: 9th Level Black Seraph Maneuvers
Maneuver Type Description
Black Seraph Onslaught Strike Make an extra attack at your full base attack bonus, -2 to hit and to AC, deals an additional 4d6 points of profane damage and nauseates foes.