Home >Alternative Rule Systems >Occult Adventures >Occult Rules >Occult Rituals >Rituals from other Publishers >Petersen Games – Rituals >

Call Azathoth

School conjuration (calling); Level 9

CASTING

Casting Time 4 hours (2 phases of 2 hours; fails automatically if interrupted)
Components M (3 Elder Signs, which are broken, and dust from a meteorite), SC (at least 5 and up to 100, each of whom must have 1 rank in Knowledge [planes] or Profession (Yog-Sothothery philosopher) or Mythos taint and who must chant from text; every 10 give a +1 bonus on non-diagram ritual skill check), T (at night under the open sky)
Skill Checks Knowledge (arcana) or Profession (Yog-Sothothery philosopher) DC 45, 1 success (diagram); Knowledge (planes) or Profession (Yog-Sothothery philosopher) DC 55, 1 success
Range long (400 ft. + 40 ft./level)
Diagram primary caster stands in the middle of a 10-foot diameter circle representing complex permutations of various astronomical bodies across numerous planes drawn with meteorite dust

EFFECT

Azathoth influence nucleus
Duration instantaneous
Saving Throw Will negates; Spell Resistance no

DESCRIPTION

This awful ritual calls the Daemon Sultan of the Outer Gods from his throne at the center of existence to the caster’s location. Azathoth is allowed a Will saving throw to negate this ritual (his bonus is +31).

No tome is known to contain this spell, but servitors of the Outer Gods are eager to teach it or force others to perform it, as they require mortals to break the required Elder Signs.

When the ritual is successful, Azathoth manifests at influence stage 1 accompanied by 1d3 servitors of the Outer Gods and 1d10-1 other unspeakable creatures of great power from his court. Unless Azathoth is banished quickly, the completion of this ritual generally leads to the utter destruction of the planet to which he is summoned.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.