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Envoy

Extradimensional beings sometimes attach themselves to a mortal resident of a world they intend to explore, haunt, or warn of pending danger.

Menace (Su)

The envoy harbors an alien spirit rather than a phantom native to the spiritualist’s world. The spirit projects its consciousness from a distant time or place in order to bring warning of actual destruction to the surroundings of its chosen mouthpiece. Its abilities and attitudes reflect a coming doom that the alien spirit either wishes the envoy to avoid, or believes she cannot escape.

This suite of abilities replaces the emotional focus that binds a regular spiritualists’ phantom to the world.

Menace

An alien spirit may project itself onto an envoy for several reasons. A significant number of them desire a herald to announce their coming majesty. Others bring warning of impending invasion by a dominant race, or else seek to lay the seeds for the conquering aliens. The spirit typically appears in varied colors, subdued by the great distance its image must travel to reach the chosen vessel.

Skills

The alien spirit gains a number of ranks in Diplomacy and Intimidate equal to its Hit Dice. While confined in the envoy’s consciousness, the alien spirit grants the envoy Skill Focus in each of these skills.

Good Saves: Fortitude and Will.

Fair Warning

The alien spirit gains Improved Initiative as a bonus feat. If the alien spirit is within its envoy’s consciousness it grants the benefits of Improved Initiative.

Menacing Strike (Ex)

The alien spirit’s slam attacks gain the benefits of the Improved Critical feat. The spirit need not meet the prerequisites for this feat.

Menacing Aura (Su)

When the envoy reaches 7th level, she can activate an aura of menace as a swift action. Enemies within 10 feet of the envoy’s alien spirit take a –2 penalty to AC and on attack rolls and saves as long as they remain inside the aura.

Concussive Ray (Ex)

When the envoy reaches 12th level, the alien spirit develops advanced alien weaponry. It can fire an energy ray that deals its slam attack damage as a ranged touch attack. This attack has a range of 60 feet with no range increment. The ranged version of this attack still gains additional attacks from the alien spirit’s high base attack bonus, and still benefits from the Improved Critical feat gained from menacing strike.

Superior Strike (Ex)

When the envoy reaches 17th level, the alien spirit expertly strikes vulnerable points in it enemy’s’ defenses. Whenever it threatens a critical hit with a melee or ranged slam attack, that critical strike is automatically confirmed.

Section 15: Copyright Notice

The Four Horsemen Present: Character Options – Gods in the Void © 2015, Rogue Genius Games. Author: Steven T. Helt.