Scourges are students of pain and have a rare connection to tormented and wracked spirits. Scourges seek to share their phantoms’ miseries with all around them, using the spirit’s pain as a weapon. A scourge’s phantom is a broken and wretched creature, and the torments it suffered in life are reflected in its ghostly or ectoplasmic appearance as wounds, scars, grotesque malformations, and tattered garments.
At 4th level, when a scourge’s phantom damages a creature, it causes severe pain, requiring that creature to succeed at a concentration check (DC = 20 + spell level) to use spells, spell-like abilities, and other abilities that require concentration for 1 round.
This ability replaces spiritual interference.
This ability replaces devotion.
At 7th level, a scourge can use inflict pain as a spell-like ability once per day, plus one additional use per day for every 4 spiritualist levels beyond 7th. If her phantom is fully manifested, it can also use this ability, though doing so takes the phantom a full-round action, and it still counts against the scourge’s daily uses of this ability.
This ability replaces calm spirit.
At 12th level, as a standard action, a scourge with a phantom manifested in ectoplasmic form can command it to break apart in a gruesome display of gore and agony, transforming it into a swarm of Diminutive ectoplasmic organs and viscera. The phantom gains the swarm subtype, dealing its unmodified slam damage die as damage for its swarm attack. Its distraction DC is equal to 10 + 1/2 the phantom’s Hit Dice + its Constitution modifier. In this form, the phantom is too diffuse to use inflict pain or any of its abilities from emotional focus (even passive abilities).
This ability replaces greater spiritual interference.
Pathfinder Player Companion: Haunted Heroes Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, Thurston Hillman, Isabelle Lee, Stephen Rowe, and Christopher Wasko.