Mythic Feats


Mythic characters and monsters gain mythic feats as they gain tiers or ranks. These feats can be selected only as part of mythic advancement, not as part of a character’s normal advancement or in place of any other bonus feat.

Most mythic feats require a non-mythic feat as a prerequisite. These mythic feats enhance the benefits of their prerequisite feats, making them truly awe-inspiring. If a character doesn’t possess any of the necessary prerequisite feats when she gains a mythic feat, she can wait to select a mythic feat until the next time she gains a tier or level.

A value in a mythic feat based on a fraction of your tier (such as a +1 bonus for every 3 tiers you possess) always has a minimum of 1.

This section includes some non-mythic feats. These grant a character who hasn’t had a moment of ascension a measure of mythic might, and remain relevant if that character later becomes mythic.

Types of Feats

Many feats belong to a category that has special rules associated to it. This category is listed after the feat name.

Metamagic Feats

Metamagic feats allow spellcasters to modify and change their spells, granting the spells new powers and effects. Such spells generally take up a higher-level spell slot than the normal spell. For the complete rules on how to apply metamagic feats to spells, see Metamagic Feats.

Mythic Feats

Only characters with mythic tiers or creatures with mythic ranks can take these feats. If a creature becomes non-mythic, it no longer gains the benefit of these feats, but it doesn’t lose them permanently. If the creature becomes mythic again, it regains the use of all the mythic feats it once had.

Many mythic feats enhance non-mythic feats with the same name. When a creature has a mythic version of a feat, that feat is denoted with a superscript “M” in the feat line of its stat block.

Mythic and Metamagic Feats

You’ll notice there are no mythic metamagic feats. Because mythic versions of spells are, in a way, metamagic of their own, and there are many mythic abilities that empower such spellcasting, there is no need for mythic metamagic feats. If you desire more potent spellcasting power, select the Mythic Spell Lore feat multiple times.

There is also a non-mythic metamagic feat for casting spells as their mythic versions: Ascendant Spell.

Table: Mythic Feats (Paizo)
Feat Name Prerequisites Benefits Source
Accursed Hex (Mythic) Accursed Hex Target Accursed Hex must roll second save twice and take lower result MA
Acrobatic (Mythic) Acrobatic Gain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Alertness (Mythic) Alertness Gain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Alignment Channel (Mythic) Alignment Channel Channeled energy effects creatures with the alignment you choose, not just the subtype MA
Animal Affinity (Mythic) Animal Affinity Gain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals MA
Arcane Armor Training (Mythic) Arcane Armor Training Gain the benefits of this feat without taking a swift action MA
Arcane Blast (Mythic) Arcane Blast Halve the damage to perform trip or bull rush MA
Arcane Shield (Mythic) Arcane Shield Add 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield’s duration MA
Arcane Strike (Mythic) Arcane Strike Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities MA
Ascendant Spell (Mythic) Imitate mythic version of a spell MA
Aspect of the Beast (Mythic) Aspect of the Beast Aspect manifests itself in new and powerful ways MA
Athletic (Mythic) Athletic Gain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Augment Summoning (Mythic) Augment Summoning Summoned creatures are considered mythic MA
Bleeding Critical (Mythic) Bleeding Critical, Mythic Critical Focus Bleed damage and the DC to staunch it increases by mythic tier MA
Blind-Fight (Mythic) Blind-Fight Expend mythic power to ignore concealment miss chance MA
Catch Off-Guard (Mythic) Catch Off-Guard Add mythic tier to damage with improvised weapons MA
Channel Smite (Mythic) Channel Smite Gain a bonus on attacks based on power of channel MA
Charge Through (Mythic) Charge Through Ignore allies and make overruns when you charge through MA
Cleave (Mythic) Cleave Make additional cleaves to any foes in reach regardless of position MA
Combat Expertise (Mythic) Combat Expertise Gain an additional +2 dodge bonus and expend mythic power to reduce penalties MA
Combat Reflexes (Mythic) Combat Reflexes You can make any number of attacks of opportunity MA
Command Undead (Mythic) Command Undead Increase Will save by mythic tier when commanding undead MA
Companion (Mythic) You must not be mythic You are considered a mythic creature MA
Crafter (Mythic) Any item creation feat Create mythic magic items MA
Critical Focus (Mythic) Critical Focus Automatically confirm critical hits against non-mythic foes and increased chance to bypass fortification MA
Critical Mastery Mythic Critical Focus, Critical Mastery Deal additional critical feats based on mythic tier MA
Dastardly Finish (Mythic) Dastardly Finish Coup de grace dazed and staggered non-mythic foes MA
Dazzling Display (Mythic) Dazzling Display Use Dazzling Display faster and expend mythic power to frighten opponents MA
Deadly Aim (Mythic) Deadly Aim Increase damage bonus MA
Deadly Stroke (Mythic) Deadly Stroke Expend mythic power to instantly kill non-mythic targets MA
Death from Above (Mythic) Death from Above Increase critical threat modifier and make a trip combat maneuver when charging from above MA
Deceitful (Mythic) Deceitful Gain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Deepsight (Mythic) Deepsight Darkvision increases by 10 ft. per mythic tier MA
Defensive Combat Training (Mythic) Defensive Combat Training, 4th mythic tier Add 1/2 mythic tier to CMD MA
Deflect Arrows (Mythic) Deflect Arrows Deflect additional attacks, and expend mythic power to deflect rays MA
Deft Hands (Mythic) Deft Hands Gain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Detect Expertise (Mythic) Detect Expertise Gain the benefit of Detect Expertise immediately MA
Disruptive (Mythic) Disruptive Increase the DC to cast spells defensively within your threatened area MA
Distance Thrower (Mythic) Str 17, Distance Thrower Throw weapons twice the normal range MA
Divine Interference (Mythic) Divine Interference Double or triple the penalty on your opponent’s attack roll MA
Dodge (Mythic) Dodge Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack MA
Dreadful Carnage (Mythic) Dreadful Carnage Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes MA
Drink Is Life (Mythic) Con 19, 3rd mythic tier Gain benefits from alcohol consumption MA
Dual Path (Mythic) 1st mythic tier Gain abilities from a second mythic path MA
Eagle Eyes (Mythic) Eagle Eyes Ignore Perception distance penalties MA
Eldritch Heritage (Mythic) Eldritch Heritage Gain increased bloodline powers MA
Elemental Channel (Mythic) Elemental Channel Affect any elemental subtype MA
Elemental Fist (Mythic) Elemental Fist Increase damage and frequency of Elemental Fist MA
Elemental Focus (Mythic) Elemental Focus Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells MA
Elven Accuracy (Mythic) Elven Accuracy Ignore concealment with bows MA
Endurance (Mythic) Endurance Increase bonus on checks and saves based on mythic tier MA
Eschew Materials (Mythic) Eschew Materials Cast spells without need for costly material components MA
Extra Mythic Power (Mythic) Gain two extra uses of mythic power MA
Extra Path Ability (Mythic) 3rd mythic tier Gain an extra path ability MA
Far Shot (Mythic) Far Shot Expend mythic power to ignore range increments MA
Fast Empathy (Mythic) Fast Empathy Use wild empathy as a swift action MA
Fire Music (Mythic) Fire Music Fire Music ignores fire resistance based on tier MA
Fleet (Mythic) Fleet Land speed increases by 5 feet regardless of armor or encumbrance MA
Furious Focus (Mythic) Furious Focus Ignore Power Attack penalties when using Furious Focus MA
Gnome Trickster (Mythic) Gnome Trickster Gain more spell-like abilities and use your gnome spell-like abilities more often MA
Gorgon’s Fist (Mythic) Gorgon’s Fist Daze target of your Gorgon’s Fist attack MA
Great Fortitude (Mythic) Great Fortitude Roll twice and take the higher result on Fort saves against a non-mythic source MA
Guided Hand (Mythic) Guided Hand Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage MA
Heroic Defiance (Mythic) Heroic Defiance Once per day, attempt to negate the onset of a harmful condition or affliction MA
Heroic Recovery (Mythic) Heroic Recovery Expend mythic power to save again against a condition or affliction MA
Improved Bull Rush (Mythic) Improved Bull Rush Gain a bonus on bull rush based on mythic tier MA
Improved Channel (Mythic) Improved Channel Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result MA
Improved Counterspell (Mythic) Improved Counterspell Spells of the same school and equal or higher level can counterspell MA
Improved Critical (Mythic) Improved Critical, base attack bonus +8 Increase the critical multiplier by 1 MA
Improved Dirty Trick (Mythic) Improved Dirty Trick Gain a bonus on dirty tricks based on mythic tier MA
Improved Disarm (Mythic) Improved Disarm Gain a bonus on disarms based on mythic tier MA
Improved Drag (Mythic) Improved Drag Gain a bonus on drags based on mythic tier MA
Improved Familiar (Mythic) Improved Familiar Familiar’s abilities improve based on mythic tier MA
Improved Grapple (Mythic) Improved Grapple Gain a bonus on grapples based on mythic tier MA
Improved Initiative (Mythic) Improved Initiative Increase bonus by mythic tier MA
Improved Overrun (Mythic) Improved Overrun Gain a bonus on overruns based on mythic tier MA
Improved Reposition (Mythic) Improved Reposition Gain a bonus on repositions based on mythic tier MA
Improved Steal (Mythic) Improved Steal Gain a bonus on steals based on mythic tier MA
Improved Stonecunning (Mythic) Improved Stonecunning Gain stone tell as a spell-like ability MA
Improved Sunder (Mythic) Improved Sunder Gain a bonus on sunders based on mythic tier MA
Improved Trip (Mythic) Improved Trip Gain a bonus on trips based on mythic tier MA
Improved Unarmed Strike (Mythic) Improved Unarmed Strike Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness MA
Intimidating Prowess (Mythic) Intimidating Prowess Gain a bonus on Intimidate against non-mythic creatures based on mythic tier MA
Iron Will (Mythic) Iron Will When you make a Will save from a non-mythic source, roll twice and take the higher result MA
Knockout Artist (Mythic) Knockout Artist Use d8s for sneak attacks with unarmed strike nonlethal damage MA
Legendary Teamwork (Mythic) Any two teamwork feats Increase any fixed numeric bonuses to teamwork feats by 1 MA
Lightning Reflexes (Mythic) Lightning Reflexes When making a Reflex save from a non-mythic source, roll twice and take the higher result MA
Lucky Halfling (Mythic) Lucky Halfling Increase the bonus based on tier and expend mythic power to negate the effects of a successful save MA
Lucky Surge (Mythic) Potent Surge, 3rd mythic tier Roll surge twice and take the highest result MA
Lunge (Mythic) Lunge When you hit with lunge, don’t take an AC penalty against that creature MA
Magical Aptitude (Mythic) Magical Aptitude Gain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Manyshot (Mythic) Manyshot Fire two arrows with your first and second attack MA
Marked for Glory (Mythic) Great Fortitude, Iron Will, or Lightning Reflexes Gain extra surge use MA
Maximize Surge (Mythic) 6th mythic tier Expend use of mythic power to maximize surge MA
Medusa’s Wrath (Mythic) Medusa’s Wrath Make a single attack to stagger your foe MA
Missile Shield (Mythic) Missile Shield Deflect a number of ranged attacks equal to 1/2 your mythic tier MA
Mobility (Mythic) Mobility Gain a +6 bonus instead of +4 and when an attack misses move 5 feet MA
Monastic Legacy (Mythic) Monastic Legacy Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus MA
Mounted Archery (Mythic) Mounted Archery When using your mount as cover, make a ranged weapon attack as a standard action MA
Mounted Combat (Mythic) Mounted Combat Negate additional number of hits against your mount based on mythic tier MA
Paragon (Mythic) Your mythic tier is considered 2 higher when determining the potency of your mythic abilities MA
Natural Spell (Mythic) Natural Spell Use spell completion and spell trigger items while in wild shape MA
Nimble Moves (Mythic) Nimble Moves Ignore an amount of difficult terrain based on your tier MA
Penetrating Strike (Mythic) Penetrating Strike Ignore additional DR based on mythic tier MA
Persuasive (Mythic) Persuasive Gain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Pinpoint Targeting (Mythic) Pinpoint Targeting Use Pinpoint Targeting even when you move MA
Point-Blank Shot (Mythic) Point-Blank Shot Gain greater bonuses with Point-Blank Shot MA
Potent Surge (Mythic) Add 1 to surge result MA
Power Attack (Mythic) Power Attack Power Attack damage increases based on tier MA
Powerful Shape (Mythic) Powerful Shape Apply the giant simple template to wild shape MA
Prophetic Visionary (Mythic) Prophetic Visionary Use augury at will MA
Quick Draw (Mythic) Quick Draw Draw any item as a free action, expend mythic power to draw two items MA
Racial Heritage (Mythic) Racial Heritage Gain a single racial trait of your choice MA
Rapid Reload (Mythic) Rapid Reload Reload all weapons faster MA
Rapid Shot (Mythic) Rapid Shot Ignore the –2 penalty or make two additional attacks MA
Rhetorical Flourish (Mythic) Rhetorical Flourish Increase the bonus on Diplomacy checks based on mythic tier MA
Ride-By Attack (Mythic) Ride-By Attack Make additional attacks against successive targets after you hit MA
Run (Mythic) Run Run faster and for longer MA
Saving Shield (Mythic) Saving Shield When you negate an attack, make attack of opportunity against attacker MA
Scorpion Style Scorpion Style Add mythic tier to duration or slow your target MA
Selective Channeling (Mythic) Selective Channeling Increase the power of your channel based on the number of creatures excluded MA
Self-Sufficient (Mythic) Self-Sufficient Gain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Shatter Defenses (Mythic) Shatter Defenses Target is flat-footed to all attacks MA
Shield Focus (Mythic) Shield Focus Add shield bonus and shield’s enhancement’s bonus to touch AC MA
Shield Slam (Mythic) Shield Slam Those knocked into walls or other barriers take additional damage MA
Shot on the Run (Mythic) Shot on the Run Make two attacks during a move instead of one MA
Skill Focus (Mythic) Skill Focus Always take 10 or 20 even when rushed or threatened MA
Snatch Arrows (Mythic) Snatch Arrows Use snatched thrown weapons as immediate attack melee weapons MA
Sociable (Mythic) Sociable Increase the bonus on Diplomacy or gain the normal bonus without an action MA
Spell Focus (Mythic) Spell Focus Increase the DC of Spell Focus and Greater Spell Focus MA
Spell Lore (Mythic) Ability to cast spells Gain mythic spells equal to your mythic tier MA
Spell Mastery (Mythic) Spell Mastery Prepare selected spells as a full-round action MA
Spell Penetration (Mythic) Spell Penetration Add 1/2 mythic tier to level checks to overcome spell resistance MA
Spellbreaker (Mythic) Spellbreaker Non-mythic casters provoke attacks of opportunity when casting defensively MA
Spirited Charge (Mythic) Spirited Charge Stagger those your mount charges MA
Spontaneous Metafocus (Mythic) Spontaneous Metafocus Change the spells of your metafocus each morning MA
Spring Attack (Mythic) Spring Attack, base attack bonus +6 Make first attack before moving MA
Stealthy (Mythic) Stealthy Gain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20 MA
Strike Back (Mythic) Strike Back Move toward the subject of your readied action attack MA
Strong Comeback (Mythic) Strong Comeback When rerolling, roll twice and take the higher result MA
Stunning Fist (Mythic) Stunning Fist Increase the DC of Stunning Fist based on mythic tier MA
Throw Anything (Mythic) Throw Anything Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons MA
Titan Strike (Mythic) Improved Unarmed Strike M Your unarmed strike deals damage as if you were one size category larger MA
Toughness (Mythic) Toughness Gain twice as many hit points, and gain DR 10/epic below 0 hit points MA
Trample (Mythic) Trample Mount can make two hoof attacks instead of one MA
Tripping Staff (Mythic) Tripping Staff Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you MA
Turn Undead (Mythic) Turn Undead Turning range increases by tier, and you can use Turn Undead to destroy undead MA
Two-Fisted Drinker (Mythic) Quick Draw Draw two potions or drinks as a move action and drink both as a standard action MA
Two-Weapon Defense (Mythic) Two-Weapon Defense Apply the enhancement bonus from your weapons to your shield bonus MA
Two-Weapon Fighting (Mythic) Two-Weapon Fighting Expend mythic power to negate penalties MA
Two-Weapon Rend (Mythic) Two-Weapon Rend Rend damage increases to 2d8 plus twice Strength modifier MA
Undead Master (Mythic) Undead Master Add your mythic tier to your caster level to determine number of undead animated MA
Unseat (Mythic) Unseat When unseated, your target takes falling damage based on tier MA
Valiant Vault (Mythic) Mounted Combat, Ride-By Attack, Ride 5 ranks When mount leaps over foes attack as you pass MA
Vital Strike (Mythic) Vital Strike Multiply all damage when you Vital Strike MA
Voice of the Sibyl (Mythic) Voice of the Sibyl Increase Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier MA
Warrior Priest (Mythic) Warrior Priest Increase bonus on initiative and concentration checks based on mythic tier MA
Weapon Finesse (Mythic) Weapon Finesse Use Dexterity modifier on both attack and damage rolls MA
Weapon Focus (Mythic) Weapon Focus Double the bonuses on attack rolls and expend mythic power to gain a higher bonus MA
Weapon Specialization (Mythic) Weapon Specialization Increase bonus to damage rolls based on mythic tier MA
Witch Knife (Mythic) Witch Knife Use your witch knife as a focus for all spells, not just patron spells MA
Table: Mythic Feats by Other Publishers
Feat Name Prerequisites Benefits Source
Agile Maneuvers (Mythic) Agile Maneuvers, 4th mythic tier. Add Str and Dex bonuses to CMB. RGG
Arcane Armor Mastery (Mythic) Arcane Armor Mastery, Arcane Armor Training, Medium Armor Proficiency, Mythic Arcane Armor Training , caster level 7th, 2nd mythic tier Reduce ASF by 30% RGG
Armor Proficiency (Heavy) (Mythic) Armor Proficiency (heavy, light, medium) Add half your heavy armor bonus to your CMD RGG
Armor Proficiency (Light) (Mythic) Armor Proficiency (light) Add half your light armor bonus to your CMD RGG
Armor Proficiency (Medium) (Mythic) Armor Proficiency (light, medium) Add half your medium armor bonus to your CMD RGG
Brew Potion (Mythic) Brew Potion, caster level 3rd Create potions of any level spell RGG
Craft Magic Arms And Armor (Mythic) Craft Magic Arms and Armor, caster level 5th Alter the properties of magic arms & armor RGG
Craft Rod (Mythic) Craft Rod, caster level 9th Cause items to function when held, even if not properly worn RGG
Craft Staff (Mythic) Craft Staff, caster level 11th Create magic items that function at the user’s level RGG
Craft Wand (Mythic) Craft Wand, caster level 5th Create wands that functions 3 times/day RGG
Craft Wondrous Item (Mythic) Craft Wondrous Item, caster level 3rd. Combine magic items RGG
Deafening Critical (Critical, Mythic) Deafening Critical, Critical Focus, base attack bonus +13, 3rd mythic tier   RGG
Blinding Critical (Critical, Mythic) Blinding Critical, Critical Focus, base attack bonus +15, 3rd mythic tier Use mythic power to blind with an attack RGG
Combat Casting (Mythic) Combat Casting, 1st mythic tier 1 The bonus from Combat Casting
increases to +8
RGG
Diehard (Mythic) Diehard, Endurance   RGG
Empower Spell (Metamagic, Mythic) Empower Spell, 5th mythic tier   RGG
Enlarge Spell (Metamagic, Mythic) Enlarge Spell   RGG
Exhausting Critical (Critical, Mythic) Critical Focus, Exhausting Critical, Tiring Critical , base attack bonus +15, 3rd mythic tier   RGG
Exotic Weapon Proficiency (Mythic) Exotic Weapon Proficiency, base attack bonus +6   RGG
Extend Spell (Metamagic, Mythic) Extend Spell   RGG
Extra Channel (Mythic) Extra Channel, channel energy class feature   RGG
Extra Ki (Mythic) Extra Ki, ki pool class feature   RGG
Extra Lay On Hands (Mythic) Extra Lay On Hands, lay on hands class feature   RGG
Extra Mercy (Mythic) Extra Mercy, lay on hands class feature, mercy class feature   RGG
Extra Performance (Mythic) Extra Performance, bardic performance class feature   RGG
Extra Rage (Mythic) Extra Rage, rage class feature   RGG
Fabulous Figments (Mythic) Spell Focus (illusion)   RGG
Forge Ring (Mythic) Forge Ring, caster level 7th, 2nd mythic tier   RGG
Greater Disarm (Mythic) Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +6, Int 13   RGG
Greater Feint (Mythic) Combat Expertise, Greater Feint, Improved Feint, base attack bonus +6, Int 13   RGG
Greater Trip (Mythic) Combat Expertise, Greater Trip, Improved Trip, base attack bonus +6, Int 13   RGG
Greater Vital Strike (Mythic) Greater Vital Strike, Improved Vital Strike, Mythic Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +16, 10th mythic tier   RGG
Heighten Spell (Metamagic, Mythic) Heighten Spell, 2nd mythic tier   RGG
Improved Feint (Mythic) Combat Expertise, Improved Feint, Int 13   RGG
Improved Great Fortitude (Mythic) Great Fortitude, Improved Great Fortitude, Mythic Great Fortitude   RGG
Improved Iron Will (Mythic) Improved Iron Will, Iron Will, Mythic Great Iron Will   RGG
Improved Lightning Reflexes (Mythic) Improved Lightning Reflexes, Lightning Reflexes, Mythic Lightning Reflexes   RGG
Improved Precise Shot (Mythic) Dex 19, Improved Precise Shot, Mythic Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +11, 5th mythic tier   RGG
Improved Shield Bash (Mythic) Improved Shield Bash, Shield Proficiency, 2nd mythic tier   RGG
Improved Two-Weapon Fighting (Mythic) Dex 17, Improved Two-Weapon Fighting, Mythic Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6, 5th mythic tier   RGG
Improved Vital Strike (Mythic) Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier   RGG
Improvised Weapon Mastery (Mythic) Catch Off-Guard or Throw Anything, Improvised Weapon Mastery, base attack bonus +8   RGG
Leadership (Mythic) Leadership, character level 7, 2nd mythic tier   RGG
Lightning Stance (Mythic) Dex 17, Dodge, Lightning Stance, Mythic Wind Stance, Wind Stance, base attack bonus +11, 3rd mythic tier   RGG
Martial Weapon Proficiency (Mythic) Martial Weapon Proficiency, base attack bonus +6   RGG
Master Craftsman (Mythic) Master Craftsman, 5 ranks in any Craft or Profession skill   RGG
Maximize Spell (Metamagic, Mythic) Maximize Spell, 7th mythic tier   RGG
Precise shot (Mythic) Point-Blank Shot, Precise Shot   RGG
Quicken Spell (Metamagic, Mythic) Quicken Spell, 10th mythic tier   RGG
Scribe Scroll (Mythic) Scribe Scroll, caster level 1st   RGG
Shield Master (Mythic) Improved Shield Bash, Shield Master, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11   RGG
Shield Proficiency (Mythic) Shield Proficiency   RGG
Sickening Critical (Critical, Mythic) Critical Focus, Sickening Critical, base attack bonus +11, 2nd mythic tier   RGG
Silent Spell (Metamagic, Mythic) Silent Spell   RGG
Simple Weapon Proficiency (Mythic) Simple Weapon Proficiency, base attack bonus +6   RGG
Staggering Critical (Critical, Mythic) Critical Focus, Staggering Critical, base attack bonus +13, 3rd mythic tier   RGG
Stand Still (Mythic) Combat Reflexes, Stand Still   RGG
Step Up (Mythic) Dex 13, Following Step, Step Up, base attack bonus +1   RGG
Still Spell (Metamagic, Mythic) Still Spell   RGG
Stunning Critical (Critical, Mythic) Critical Focus, Stunning Critical, base attack bonus +17, 3rd mythic tier   RGG
Tiring Critical (Critical, Mythic) Critical Focus, Tiring Critical , base attack bonus +13   RGG
Tower Shield Proficiency (Mythic) Tower Shield Proficiency   RGG
Whirlwind Attack (Mythic) Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Mythic Combat Expertise, Mythic Dodge, Mythic Mobility, Mythic Spring Attack, Spring Attack, Whirlwind Attack, base attack bonus +4, 5th mythic tier   RGG
Widen Spell (Metamagic, Mythic) Widen Spell   RGG
Wind Stance (Mythic) Dex 15, Dodge, Wind Stance, base attack bonus +6   RGG
Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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